Geant4  10.01
G4VSplitableHadron.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VSplitableHadron.hh 83684 2014-09-09 12:37:39Z gcosmo $
28 //
29 
30 #ifndef G4VSplitableHadron_h
31 #define G4VSplitableHadron_h 1
32 
33 // ------------------------------------------------------------
34 // GEANT 4 class header file
35 //
36 // ---------------- G4VSplitableHadron----------------
37 // by Gunter Folger, June 1998.
38 // class storing an interacting particle. Used by Parton String Models.
39 // ------------------------------------------------------------
40 
41 #include "globals.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4ReactionProduct.hh"
44 class G4Nucleon;
45 #include "G4ThreeVector.hh"
46 #include "G4LorentzVector.hh"
47 class G4Parton;
48 class G4VKineticNucleon;
49 
50 #include <vector>
51 
53 {
54 
55  public:
57  G4VSplitableHadron(const G4ReactionProduct & aPrimary);
58  G4VSplitableHadron(const G4Nucleon & aNucleon);
59  G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
60 
61  virtual ~G4VSplitableHadron();
62 
63 
64  int operator==(const G4VSplitableHadron &right) const;
65  int operator!=(const G4VSplitableHadron &right) const;
66 
67  void Set4Momentum(const G4LorentzVector &a4Momentum);
68  const G4LorentzVector & Get4Momentum() const;
69 
70  void SetDefinition(const G4ParticleDefinition *aDefinition);
71  const G4ParticleDefinition * GetDefinition() const;
72 
73  void IncrementCollisionCount(G4int aCount);
74  void SetCollisionCount(G4int aCount);
75 
76  void SetTimeOfCreation(G4double aTime);
78 
79  void SetPosition(const G4ThreeVector &aPosition);
80  const G4ThreeVector & GetPosition() const;
81 
82  void SetStatus(const G4int aStatus);
83  G4int GetStatus();
84 
85  virtual void SplitUp() = 0;
86  virtual void SetFirstParton(G4int PDGcode) = 0;
87  virtual void SetSecondParton(G4int PDGcode)= 0;
88  virtual G4Parton * GetNextParton() = 0 ;
89  virtual G4Parton * GetNextAntiParton() = 0 ;
90  G4bool IsSplit() { return isSplit;}
91 
93  protected:
94 
95  void Splitting() {isSplit = true;}
96 
97  private:
98 
100  const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
101 
102  private:
103 
105 
107 
111 
114 
115 };
116 
118 {
119 return theCollisionCount;
120 }
121 
123 {
124  theCollisionCount = aCount;
125 }
126 
127 inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
128 {
129  the4Momentum=a4Momentum;
130 }
131 
133 {
134  return the4Momentum;
135 }
136 
138 {
139  theDefinition=aDefinition;
140 }
141 
143 {
144  return theDefinition;
145 }
146 
148 {
149  theCollisionCount += aCount;
150 }
151 
153 {
154  TimeOfCreation=aTime;
155 }
156 
158 {
159  return TimeOfCreation;
160 }
161 
162 inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
163 {
164  thePosition=aPosition;
165 }
166 
168 {
169  return thePosition;
170 }
171 
173 {
174  curStatus=aStatus;
175 }
176 
178 {
179  return curStatus;
180 }
181 
182 
183 #endif
184 
185 
CLHEP::Hep3Vector G4ThreeVector
virtual void SetSecondParton(G4int PDGcode)=0
int operator!=(const G4VSplitableHadron &right) const
void SetTimeOfCreation(G4double aTime)
const G4VSplitableHadron & operator=(const G4VSplitableHadron &right)
virtual G4Parton * GetNextAntiParton()=0
void SetDefinition(const G4ParticleDefinition *aDefinition)
int G4int
Definition: G4Types.hh:78
void SetCollisionCount(G4int aCount)
void SetStatus(const G4int aStatus)
virtual void SplitUp()=0
const G4ParticleDefinition * GetDefinition() const
virtual void SetFirstParton(G4int PDGcode)=0
bool G4bool
Definition: G4Types.hh:79
virtual G4Parton * GetNextParton()=0
void IncrementCollisionCount(G4int aCount)
const G4LorentzVector & Get4Momentum() const
void SetPosition(const G4ThreeVector &aPosition)
const G4ParticleDefinition * theDefinition
const G4ThreeVector & GetPosition() const
int operator==(const G4VSplitableHadron &right) const
void Set4Momentum(const G4LorentzVector &a4Momentum)
double G4double
Definition: G4Types.hh:76
G4LorentzVector the4Momentum
CLHEP::HepLorentzVector G4LorentzVector