Geant4  10.01
G4StatMFChannel.hh
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27 // $Id: G4StatMFChannel.hh 67983 2013-03-13 10:42:03Z gcosmo $
28 //
29 // Hadronic Process: Nuclear De-excitations
30 // by V. Lara
31 
32 #ifndef G4StatMFChannel_h
33 #define G4StatMFChannel_h 1
34 
35 #include <deque>
36 
37 #include "G4StatMFParameters.hh"
38 #include "G4StatMFFragment.hh"
39 
40 
42 
43 public:
44  // Default Constructor
46 
47  // Destructor
49 
50 private:
51 
52  // Copy constructor
54 
55  // operators
56  G4StatMFChannel & operator=(const G4StatMFChannel & right);
57 
58  G4bool operator==(const G4StatMFChannel & right) const;
59  G4bool operator!=(const G4StatMFChannel & right) const;
60 
61 public:
62 
63  void CreateFragment(G4int A, G4int Z);
64 
65  inline size_t GetMultiplicity(void) { return _theFragments.size();}
66 
67  // Return false if there is some unphysical fragment
68  G4bool CheckFragments(void);
69 
71 
73 
75 
76 private:
77 
78  // This method calculates asymptotic fragments momenta.
79  void CoulombImpulse(G4int anA, G4int anZ, G4double T);
80 
81  void PlaceFragments(G4int anA);
82 
83  void SolveEqOfMotion(G4int anA, G4int anZ, G4double T);
84 
85  // Calculates fragments momentum components at the breakup instant.
86  // Fragment kinetic energies will be calculated according to the
87  // Boltzamann distribution at given temperature.
88  void FragmentsMomenta(G4int NF, G4int idx, G4double T);
89 
90 
91  // Samples a isotropic random vectorwith a magnitud given by Magnitude.
92  // By default Magnitude = 1
93  G4ThreeVector IsotropicVector(G4double Magnitude = 1.0);
94 
95 
96  // Rotates a 3-vector P to close momentum triangle Pa + V + P = 0
98  G4ThreeVector P);
99 
100 private:
101 
102  std::deque<G4StatMFFragment*> _theFragments;
103 
105 
107 
109  {
110  template<typename T>
111  void operator()(const T* ptr) const
112  {
113  delete ptr;
114  }
115  };
116 
117 };
118 
119 #endif
120 
121 
122 
123 
124 
125 
126 
G4StatMFChannel & operator=(const G4StatMFChannel &right)
CLHEP::Hep3Vector G4ThreeVector
G4bool operator!=(const G4StatMFChannel &right) const
void CoulombImpulse(G4int anA, G4int anZ, G4double T)
G4double GetFragmentsEnergy(G4double T) const
void operator()(const T *ptr) const
G4ThreeVector RotateMomentum(G4ThreeVector Pa, G4ThreeVector V, G4ThreeVector P)
G4bool operator==(const G4StatMFChannel &right) const
size_t GetMultiplicity(void)
int G4int
Definition: G4Types.hh:78
G4ThreeVector IsotropicVector(G4double Magnitude=1.0)
void CreateFragment(G4int A, G4int Z)
bool G4bool
Definition: G4Types.hh:79
void PlaceFragments(G4int anA)
std::vector< G4Fragment * > G4FragmentVector
Definition: G4Fragment.hh:65
void FragmentsMomenta(G4int NF, G4int idx, G4double T)
static const G4double A[nN]
G4double GetFragmentsCoulombEnergy(void)
std::deque< G4StatMFFragment * > _theFragments
double G4double
Definition: G4Types.hh:76
G4bool CheckFragments(void)
void SolveEqOfMotion(G4int anA, G4int anZ, G4double T)
G4FragmentVector * GetFragments(G4int anA, G4int anZ, G4double T)