26 #ifndef G4CASCADE_COLLIDER_BASE_HH
27 #define G4CASCADE_COLLIDER_BASE_HH
103 const std::vector<G4InuclElementaryParticle>& particles);
virtual G4bool useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const
G4CascadeCheckBalance * balance
virtual G4bool inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const
virtual ~G4CascadeColliderBase()
G4CascadeColliderBase & operator=(const G4CascadeColliderBase &)
G4InteractionCase interCase
virtual void rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)
virtual G4bool validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
G4CascadeColliderBase(const G4String &name, G4int verbose=0)
virtual void setVerboseLevel(G4int verbose=0)