47 #ifndef G4ITManager_hh
48 #define G4ITManager_hh 1
64 virtual void Clear() = 0;
129 #define TEMPLATE template<class T>
130 #define G4ITMANAGER G4ITFinder<T>
std::map< int, G4KDTree * > TreeMap
CLHEP::Hep3Vector G4ThreeVector
Tag the G4IT Should be automatically setup by G4IT using : ITDef(MyIT) and ITImp(MyIT) ...
virtual G4ITType GetITType()
virtual void SetVerboseLevel(G4int level)=0
static void iUpdatePositionMap()
virtual void UpdatePositionMap()=0
virtual G4int GetVerboseLevel()
virtual void Push(G4Track *track)=0
virtual void SetVerboseLevel(G4int level)
virtual void UpdatePositionMap()
static G4ITFinder * Instance()
G4KDTreeResultHandle FindNearest(const G4ThreeVector &, const T *)
Localize the nearest neighbor For now, G4KDTree is used.
G4KDTreeResultHandle FindNearestInRange(const T *point, const T *key, G4double)
static G4ThreadLocal G4ITFinder * fInstance
virtual void Push(G4Track *track)
virtual G4int GetVerboseLevel()=0
virtual G4ITType GetITType()=0