Geant4  10.01
G4QMDSystem.cc
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26 // 081120 Add InsertParticipant Method by T. Koi
27 
28 #include "G4QMDSystem.hh"
29 #include <iomanip>
30 
32 {
33  participants.clear();
35 }
36 
37 
38 
40 {
41  this->Clear();
42 }
43 
44 
45 // Insert nucleus to current system;
47 {
48  std::vector< G4QMDParticipant* >::iterator it;
49  for ( it = nucleus->participants.begin() ; it != nucleus->participants.end() ; it++ )
50  {
51  G4ThreeVector r = (*it)->GetPosition() + dr;
52  (*it)->SetPosition ( r );
53  G4ThreeVector p = (*it)->GetMomentum() + dp;
54  (*it)->SetMomentum ( p );
55  this->SetParticipant( *it );
56  }
57 }
58 
60 {
61 
62  for ( G4int i = 0 ; i < nucleus->GetTotalNumberOfParticipant() ; i++ )
63  {
64  participants.erase ( std::find ( participants.begin() , participants.end() , nucleus->GetParticipant( i ) ) );
65  }
66 }
67 
69 {
70  for ( G4int i = 0 ; i < this->GetTotalNumberOfParticipant() ; i++ )
71  {
72  delete participants[i];
73  }
74  participants.clear();
75 }
76 
77 
78 
80 {
81  G4ThreeVector p_sum( 0.0 );
82  std::vector< G4QMDParticipant* >::iterator it;
83  G4cout << "Momentum and Position of each participant " << G4endl;
84  G4int orginal = G4cout.precision();
85  G4int i = 0;
86  for ( it = participants.begin() ; it != participants.end() ; it++ )
87  {
88  G4cout << i
89  << " "
90  << (*it)->GetDefinition()->GetParticleName()
91  << " "
92  << std::setprecision( 8 )
93  << (*it)->GetMomentum()
94  << " "
95  << (*it)->GetPosition()
96  << G4endl;
97  p_sum += (*it)->GetMomentum();
98  i++;
99  }
100  G4cout << "Sum upped Momentum and its mag " << p_sum << " " << p_sum.mag() << G4endl;
101  //restore orginal precision
102  G4cout << std::setprecision( orginal );
103 }
104 
105 
106 
108 {
109 
110  if ( (size_t) n > participants.size()+1 )
111  G4cout << "G4QMDSystem::InsertParticipant size error" << G4endl;
112 
113  std::vector< G4QMDParticipant* >::iterator it;
114  it = participants.begin();
115 
116  for ( G4int i = 0; i < n ; i++ )
117  it++;
118 
119  participants.insert( it, particle );
120 }
void SetParticipant(G4QMDParticipant *particle)
Definition: G4QMDSystem.hh:51
CLHEP::Hep3Vector G4ThreeVector
void SubtractSystem(G4QMDSystem *)
Definition: G4QMDSystem.cc:59
void Clear()
Definition: G4QMDSystem.cc:68
int G4int
Definition: G4Types.hh:78
G4GLOB_DLL std::ostream G4cout
virtual ~G4QMDSystem()
Definition: G4QMDSystem.cc:39
G4int numberOfCollision
Definition: G4QMDSystem.hh:75
G4int GetTotalNumberOfParticipant()
Definition: G4QMDSystem.hh:60
const G4int n
std::vector< G4QMDParticipant * > participants
Definition: G4QMDSystem.hh:72
G4QMDParticipant * GetParticipant(G4int i)
Definition: G4QMDSystem.hh:62
#define G4endl
Definition: G4ios.hh:61
void ShowParticipants()
Definition: G4QMDSystem.cc:79
void InsertParticipant(G4QMDParticipant *particle, G4int j)
Definition: G4QMDSystem.cc:107
void SetSystem(G4QMDSystem *, G4ThreeVector, G4ThreeVector)
Definition: G4QMDSystem.cc:46