35   : startPhi(theStartPhi), totalPhi(theTotalPhi),
 
   36     rx1(0.), ry1(0.), dx1(0.), dy1(0.),
 
   37     rx2(0.), ry2(0.), dx2(0.), dy2(0.),
 
   66     dx1 = +
ry1 * 10 * fTolerance;
 
   67     dy1 = -
rx1 * 10 * fTolerance;
 
   71     dx2 = -
ry2 * 10 * fTolerance;
 
   72     dy2 = +
rx2 * 10 * fTolerance;
 
   79   zLo   -= 10 * fTolerance;
 
   80   zHi   += 10 * fTolerance;
 
  103   if (p.
z() < 
zLo) 
return true;
 
  104   if (p.
z() > 
zHi) 
return true;
 
  139   double cross = p.
x() * v.
y() - p.
y() * v.
x();
 
  140   if (cross > 
radius) 
return true;
 
  142   double r2 = p.
Perp2();
 
  145     double dot = p.
x() * v.
x() + p.
y() * v.
y();
 
  146     if (dot > 0) 
return true;
 
double SafetyFromOutside(const UVector3 &p) const 
 
double SafetyFromOutside(const UVector3 &p, bool precise=false) const 
 
bool MustBeOutside(const UVector3 &p) const 
 
static double Tolerance()
 
UEnclosingCylinder(double r, double lo, double hi, bool phiIsOpen, double startPhi, double totalPhi)
 
bool ShouldMiss(const UVector3 &p, const UVector3 &v) const 
 
void Extent(UVector3 &aMin, UVector3 &aMax) const 
 
double DistanceToIn(const UVector3 &p, const UVector3 &v, double aPstep=UUtils::kInfinity) const 
 
double DistanceTo(const UVector3 &p, const UVector3 &v) const