31 #ifndef B2PrimaryGeneratorAction_h
32 #define B2PrimaryGeneratorAction_h 1
virtual void GeneratePrimaries(G4Event *)
G4ParticleGun * fParticleGun
The primary generator action class with particle gum.
G4ParticleGun * GetParticleGun()
virtual ~B2PrimaryGeneratorAction()
void SetRandomFlag(G4bool)
B2PrimaryGeneratorAction()