virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &)
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &, G4double theCurrentTime)
virtual ~G4BCLateParticle()
std::vector< G4CollisionInitialState * > theColl