Geant4  10.01.p03
G4VRML2.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VRML2.cc 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 // G4VRML2.cc
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 #ifndef WIN32
33 
34 //=================//
35 #ifdef G4VIS_BUILD_VRML_DRIVER
36 //=================//
37 
38 
39 #include <stdio.h> // sscanf
40 #include <stdlib.h> // getenv
41 
42 #include "G4VSceneHandler.hh"
43 
44 #include "G4VRML2.hh"
45 #include "G4VRML2SceneHandler.hh"
46 #include "G4VRML2Viewer.hh"
47 
48 #include "G4FRClient.hh"
49 
50 
51 G4VRML2::G4VRML2() :
52  G4VGraphicsSystem("VRML2", "VRML2", G4VGraphicsSystem::threeD)
53 {
54  // port number
55  fPort = FR_VRML_DEFAULT_PORT;
56  char *pport = getenv(FR_VRML_PORT_ENV);
57  if (pport) {
58  sscanf(pport, "%d", &fPort);
59  }
60 
61  // host name
62  fHostName = "localhost" ; // G4String::operator = ( const char* cs )
63  char *phostname = getenv(FR_VRML_HOST_NAME_ENV);
64  if (phostname) {
65  fHostName = phostname;
66  }
67 }
68 
69 G4VRML2::~G4VRML2()
70 {
71 }
72 
73 
74 G4VSceneHandler* G4VRML2::CreateSceneHandler(const G4String& name)
75 {
76  G4VSceneHandler *p = NULL;
77 
78  p = new G4VRML2SceneHandler(*this, name);
79 
80  return p;
81 }
82 
83 G4VViewer* G4VRML2::CreateViewer(G4VSceneHandler& scene, const G4String& name)
84 {
85  G4VViewer* pView = NULL;
86 
87  G4VRML2SceneHandler* pScene = (G4VRML2SceneHandler*)&scene;
88  pView = new G4VRML2Viewer(*pScene, name);
89 
90  return pView;
91 }
92 
93 #endif
94 #endif //WIN32
G4String name
Definition: TRTMaterials.hh:40