Geant4  10.01.p03
G4VGraphicsSystem.hh
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27 // $Id: G4VGraphicsSystem.hh 78838 2014-01-28 08:46:17Z gcosmo $
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29 //
30 // John Allison 27th March 1996
31 //
32 // Class description
33 //
34 // Abstract interface class for graphics systems.
35 
36 #ifndef G4VGRAPHICSSYSTEM_HH
37 #define G4VGRAPHICSSYSTEM_HH
38 
39 #include "globals.hh"
40 
41 class G4VSceneHandler;
42 class G4VViewer;
43 
45 
46 public: // With description
47 
50  ,nonEuclidian // e.g., tree representation of geometry hierarchy.
51  ,twoD // Simple 2D, e.g., X (no stored structures).
52  ,twoDStore // 2D with stored structures.
53  ,threeD // Passive 3D (with stored structures).
54  ,threeDInteractive // 3D with "pick" functionality.
55  ,virtualReality // Virtual Reality functionality.
56  ,fileWriter // File writer
57  };
58 
60  Functionality f);
61 
63  const G4String& nickname,
64  Functionality f);
65 
67  const G4String& nickname,
68  const G4String& description,
69  Functionality f);
70 
71  virtual ~G4VGraphicsSystem ();
72 
73  virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
74 
75  virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
76 
77  // Access functions.
78  const G4String& GetName () const;
79  const G4String& GetNickname () const;
80  const G4String& GetDescription () const;
82  virtual G4bool IsUISessionCompatible () const;
83  void SetName (const G4String&);
84  void SetNickname (const G4String&);
85  void SetDescription (const G4String&);
87 
88 protected:
93 };
94 
95 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
96 
97 #include "G4VGraphicsSystem.icc"
98 
99 #endif
void SetName(const G4String &)
Functionality fFunctionality
G4String name
Definition: TRTMaterials.hh:40
void SetFunctionality(Functionality)
virtual G4bool IsUISessionCompatible() const
void SetDescription(const G4String &)
bool G4bool
Definition: G4Types.hh:79
void SetNickname(const G4String &)
const G4String & GetNickname() const
G4VGraphicsSystem(const G4String &name, Functionality f)
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
virtual ~G4VGraphicsSystem()
const G4String & GetName() const
const G4String & GetDescription() const
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
Functionality GetFunctionality() const
std::ostream & operator<<(std::ostream &os, const G4VGraphicsSystem &gs)