Geant4  10.01.p03
G4UExtrudedSolid.hh
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31 // GEANT 4 class header file
32 //
33 //
34 // G4UExtrudedSolid
35 //
36 // Class description:
37 //
38 // Wrapper class for G4UExtrudedSolid to make use of it from USolids module.
39 
40 // History:
41 // 30.10.13 G.Cosmo, CERN/PH
42 // --------------------------------------------------------------------
43 #ifndef G4UEXTRUDEDSOLID_hh
44 #define G4UEXTRUDEDSOLID_hh
45 
46 #include "G4USolid.hh"
47 #include "UExtrudedSolid.hh"
48 #include "G4TwoVector.hh"
49 
50 class G4UExtrudedSolid : public G4USolid
51 {
52  public: // without description
53 
54  struct ZSection
55  {
57  : fZ(z), fOffset(offset), fScale(scale) {}
59  : fZ(zs.fZ), fOffset(G4TwoVector(zs.fOffset.x,zs.fOffset.y)),
60  fScale(zs.fScale) {}
61 
65  };
66 
67  public: // with description
68 
69  G4UExtrudedSolid(const G4String& pName,
70  std::vector<G4TwoVector> polygon,
71  std::vector<ZSection> zsections);
72  // General constructor
73 
74  G4UExtrudedSolid(const G4String& pName,
75  std::vector<G4TwoVector> polygon,
76  G4double halfZ,
77  G4TwoVector off1, G4double scale1,
78  G4TwoVector off2, G4double scale2);
79  // Special constructor for solid with 2 z-sections
80 
82 
83  inline UExtrudedSolid* GetShape() const;
84 
85  inline G4int GetNofVertices() const;
86  inline G4TwoVector GetVertex(G4int index) const;
87  inline std::vector<G4TwoVector> GetPolygon() const;
88  inline G4int GetNofZSections() const;
89  inline ZSection GetZSection(G4int index) const;
90  inline std::vector<ZSection> GetZSections() const;
91 
92  public: // without description
93 
94  G4UExtrudedSolid(__void__&);
95  // Fake default constructor for usage restricted to direct object
96  // persistency for clients requiring preallocation of memory for
97  // persistifiable objects.
98 
99  G4UExtrudedSolid( const G4UExtrudedSolid& source );
101  // Copy constructor and assignment operator.
102 };
103 
104 // --------------------------------------------------------------------
105 // Inline methods
106 // --------------------------------------------------------------------
107 
109 {
110  return (UExtrudedSolid*) fShape;
111 }
112 
114 {
115  return GetShape()->GetNofVertices();
116 }
118 {
119  UVector2 v = GetShape()->GetVertex(i);
120  return G4TwoVector(v.x, v.y);
121 }
122 inline std::vector<G4TwoVector> G4UExtrudedSolid::GetPolygon() const
123 {
124  std::vector<UVector2> pol = GetShape()->GetPolygon();
125  std::vector<G4TwoVector> v;
126  for (unsigned int i=0; i<pol.size(); ++i)
127  {
128  v.push_back(G4TwoVector(pol[i].x, pol[i].y));
129  }
130  return v;
131 }
133 {
134  return GetShape()->GetNofZSections();
135 }
137 {
138  return ZSection(GetShape()->GetZSection(i));
139 }
140 inline std::vector<G4UExtrudedSolid::ZSection> G4UExtrudedSolid::GetZSections() const
141 {
142  std::vector<UExtrudedSolid::ZSection> sv = GetShape()->GetZSections();
143  std::vector<G4UExtrudedSolid::ZSection> vec;
144  for (unsigned int i=0; i<sv.size(); ++i)
145  {
146  vec.push_back(ZSection(sv[i]));
147  }
148  return vec;
149 }
150 
151 #endif
G4int GetNofVertices() const
G4double z
Definition: TRTMaterials.hh:39
int G4int
Definition: G4Types.hh:78
std::vector< G4TwoVector > GetPolygon() const
std::vector< UVector2 > GetPolygon() const
ZSection(G4double z, G4TwoVector offset, G4double scale)
VUSolid * fShape
Definition: G4USolid.hh:182
std::vector< ZSection > GetZSections() const
UExtrudedSolid * GetShape() const
G4UExtrudedSolid(const G4String &pName, std::vector< G4TwoVector > polygon, std::vector< ZSection > zsections)
UVector2 GetVertex(int index) const
G4TwoVector GetVertex(G4int index) const
int GetNofZSections() const
double x
Definition: UVector2.hh:195
G4UExtrudedSolid & operator=(const G4UExtrudedSolid &source)
ZSection GetZSection(G4int index) const
CLHEP::Hep2Vector G4TwoVector
Definition: G4TwoVector.hh:42
std::vector< ZSection > GetZSections() const
int GetNofVertices() const
double G4double
Definition: G4Types.hh:76
ZSection(const UExtrudedSolid::ZSection &zs)
double y
Definition: UVector2.hh:196
G4int GetNofZSections() const