Geant4  10.01.p03
PrimaryGeneratorAction.hh
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26 // $Id: PrimaryGeneratorAction.hh 67994 2013-03-13 11:05:39Z gcosmo $
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31 
32 #ifndef PrimaryGeneratorAction_h
33 #define PrimaryGeneratorAction_h 1
34 
35 //---------------------------------------------------------------------------
36 //
37 // ClassName: PrimaryGeneratorAction
38 //
39 // Description: Generate primary beam
40 //
41 // Authors: V.Grichine, V.Ivanchenko
42 //
43 // Modified:
44 //
45 //----------------------------------------------------------------------------
46 //
47 
48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
50 
51 #include "G4Event.hh"
52 #include "G4ParticleGun.hh"
54 #include "G4ThreeVector.hh"
55 #include "globals.hh"
56 
57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
58 
61 
63 {
64 public:
65 
66  // The constructor defines a ParticleGun object, which allows
67  // shooting a beam of particles through the experimental set-up.
69 
70  //The destructor. It deletes the ParticleGun.
71  virtual ~PrimaryGeneratorAction();
72 
73  //It reads the parameters of the primary particles.
74  //Generates the primary event via the ParticleGun method.
75  void GeneratePrimaries(G4Event* anEvent);
76 
77  //Get/Set methods
78  void SetBeamEnergy(G4double val);
79 
80  inline void SetBeamSigmaE(G4double val) { fSigmaE = val; };
81  inline void SetBeamX(G4double val) { fX0 = val;};
82  inline void SetBeamY(G4double val) { fY0 = val;};
83  inline void SetBeamZ(G4double val) { fZ0 = val;};
84  inline void SetBeamSigmaX(G4double val) { fSigmaX = val;};
85  inline void SetBeamSigmaY(G4double val) { fSigmaY = val;};
86  inline void SetBeamSigmaZ(G4double val) { fSigmaY = val;};
87  inline void SetBeamMinCosTheta(G4double val) { fMinCosTheta = val;};
88  inline void SetSigmaTheta(G4double val) { fSigmaTheta = val;};
89  inline void SetVerbose(G4int val) { fVerbose = val;};
90  inline void SetRandom(const G4String& type) { fGauss = type;};
91 
92 private:
93 
94  void InitializeMe();
95 
98 
102 
115 };
116 
117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
118 
119 #endif
120 
121 
122 
123 
124 
125 
void SetBeamSigmaY(G4double val)
void SetBeamMinCosTheta(G4double val)
PrimaryGeneratorMessenger * fMessenger
void SetBeamSigmaX(G4double val)
CLHEP::Hep3Vector G4ThreeVector
void SetBeamSigmaZ(G4double val)
void SetSigmaTheta(G4double val)
int G4int
Definition: G4Types.hh:78
PrimaryGeneratorAction & operator=(const PrimaryGeneratorAction &right)
DetectorConstruction * fDetector
void SetRandom(const G4String &type)
void SetBeamSigmaE(G4double val)
Detector construction class to demonstrate various ways of placement.
void SetBeamEnergy(G4double val)
double G4double
Definition: G4Types.hh:76