G4SDParticleFilter(G4String name)
std::vector< G4int > theIonZ
virtual G4bool Accept(const G4Step *) const
void addIon(G4int Z, G4int A)
virtual ~G4SDParticleFilter()
void add(const G4String &particleName)
std::vector< G4ParticleDefinition * > thePdef
std::vector< G4int > theIonA