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    Geant4
    10.01.p02
    
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#include <G4VTreeSceneHandler.hh>
 Inheritance diagram for G4VTreeSceneHandler:
 Collaboration diagram for G4VTreeSceneHandler:Protected Attributes | |
| const G4Transform3D * | fpCurrentObjectTransformation | 
| std::set< G4LogicalVolume * > | fDrawnLVStore | 
  Protected Attributes inherited from G4VSceneHandler | |
| G4VGraphicsSystem & | fSystem | 
| const G4int | fSceneHandlerId | 
| G4String | fName | 
| G4int | fViewCount | 
| G4ViewerList | fViewerList | 
| G4VViewer * | fpViewer | 
| G4Scene * | fpScene | 
| G4bool | fMarkForClearingTransientStore | 
| G4bool | fReadyForTransients | 
| G4bool | fTransientsDrawnThisEvent | 
| G4bool | fTransientsDrawnThisRun | 
| G4bool | fProcessingSolid | 
| G4bool | fProcessing2D | 
| G4VModel * | fpModel | 
| G4Transform3D | fObjectTransformation | 
| G4int | fNestingDepth | 
| const G4VisAttributes * | fpVisAttribs | 
| const G4Transform3D | fIdentityTransformation | 
Static Protected Attributes | |
| static G4int | fSceneIdCount = 0 | 
Additional Inherited Members | |
  Public Types inherited from G4VSceneHandler | |
| enum | MarkerSizeType { world, screen } | 
  Protected Member Functions inherited from G4VSceneHandler | |
| virtual void | ProcessScene () | 
| virtual void | RequestPrimitives (const G4VSolid &solid) | 
| virtual G4VSolid * | CreateSectionSolid () | 
| virtual G4VSolid * | CreateCutawaySolid () | 
| void | LoadAtts (const G4Visible &, G4AttHolder *) | 
Definition at line 48 of file G4VTreeSceneHandler.hh.
| G4VTreeSceneHandler::G4VTreeSceneHandler | ( | G4VGraphicsSystem & | system, | 
| const G4String & | name | ||
| ) | 
Definition at line 44 of file G4VTreeSceneHandler.cc.
      
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  virtual | 
Definition at line 50 of file G4VTreeSceneHandler.cc.
      
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  inlinevirtual | 
Implements G4VSceneHandler.
Definition at line 61 of file G4VTreeSceneHandler.hh.
      
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  inlinevirtual | 
Implements G4VSceneHandler.
Definition at line 62 of file G4VTreeSceneHandler.hh.
      
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  inlinevirtual | 
Implements G4VSceneHandler.
Definition at line 63 of file G4VTreeSceneHandler.hh.
      
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  inlinevirtual | 
Implements G4VSceneHandler.
Definition at line 64 of file G4VTreeSceneHandler.hh.
      
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  inlinevirtual | 
Implements G4VSceneHandler.
Definition at line 65 of file G4VTreeSceneHandler.hh.
      
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  inlinevirtual | 
Reimplemented from G4VSceneHandler.
Definition at line 66 of file G4VTreeSceneHandler.hh.
      
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  inlinevirtual | 
Reimplemented from G4VSceneHandler.
Definition at line 67 of file G4VTreeSceneHandler.hh.
      
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  virtual | 
Reimplemented from G4VSceneHandler.
Reimplemented in G4ASCIITreeSceneHandler.
Definition at line 52 of file G4VTreeSceneHandler.cc.
References G4VSceneHandler::BeginModeling().
Referenced by G4ASCIITreeSceneHandler::BeginModeling().
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  virtual | 
Reimplemented from G4VSceneHandler.
Reimplemented in G4ASCIITreeSceneHandler.
Definition at line 56 of file G4VTreeSceneHandler.cc.
References G4VSceneHandler::EndModeling(), and fDrawnLVStore.
Referenced by G4ASCIITreeSceneHandler::EndModeling().
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  virtual | 
Reimplemented from G4VSceneHandler.
      
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  virtual | 
Reimplemented from G4VSceneHandler.
Definition at line 62 of file G4VTreeSceneHandler.cc.
References G4cerr, G4endl, G4PhysicalVolumeModel::GetDrawnPVPath(), and G4VSceneHandler::PreAddSolid().
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  protected | 
Definition at line 78 of file G4VTreeSceneHandler.hh.
Referenced by EndModeling().
      
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  protected | 
Definition at line 77 of file G4VTreeSceneHandler.hh.
      
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  staticprotected | 
Definition at line 76 of file G4VTreeSceneHandler.hh.