43 #ifndef G4FastSimulationManager_h 
   44 #define G4FastSimulationManager_h 1 
  144                                                  bool &foundPrevious) 
const;
 
  202   return (
this==&fsm) ? 
true : 
false;
 
G4FastSimulationVector< G4VFastSimulationModel > fApplicableModelList
 
G4VParticleChange * InvokePostStepDoIt()
 
G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &, const G4Navigator *a=0)
 
G4FastSimulationVector< G4VFastSimulationModel > fInactivatedModels
 
G4bool ActivateFastSimulationModel(const G4String &)
 
void AddFastSimulationModel(G4VFastSimulationModel *)
 
G4VFastSimulationModel * fTriggedFastSimulationModel
 
G4bool operator==(const G4FastSimulationManager &) const 
 
G4VFastSimulationModel * GetFastSimulationModel(const G4String &modelName, const G4VFastSimulationModel *previousFound, bool &foundPrevious) const 
 
G4VParticleChange * InvokeAtRestDoIt()
 
G4FastSimulationVector< G4Transform3D > GhostPlacements
 
const G4Envelope * GetEnvelope() const 
 
const std::vector< G4VFastSimulationModel * > & GetFastSimulationModelList() const 
 
G4ParticleDefinition * fLastCrossedParticle
 
void RemoveFastSimulationModel(G4VFastSimulationModel *)
 
G4bool InActivateFastSimulationModel(const G4String &)
 
G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &, const G4Navigator *a=0)
 
G4FastSimulationManager(G4Envelope *anEnvelope, G4bool IsUnique=FALSE)
 
G4Envelope * GetEnvelope() const 
 
G4FastSimulationVector< G4VFastSimulationModel > ModelList
 
~G4FastSimulationManager()