51   : moduleID(imod), pname(aname), momentum(pxyz),
 
   83   return (
this==&right) ? 1 : 0;
 
   97     G4Color color, goodColor(1.,0.,0.), badColor(0.,0.,1.);
 
   98     if(
momentum.perp()>pt_min) color=goodColor;
 
  103     pVVisManager->
Draw(circle);
 
  116   G4cout << tag << 
id << 
" :" << std::setw(12) << 
pname.c_str()
 
  117          << 
" : pT=" << std::setprecision(3)  << 
momentum.perp()/
GeV 
  118          << 
" : TOF=" << std::setprecision(3) << 
tof/
ns 
  119          << 
" : x="  << std::setprecision(3) << 
position*(1./
m)
 
virtual void Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
G4Allocator< H02MuonHit > H02MuonHitAllocator
 
CLHEP::Hep3Vector G4ThreeVector
 
static G4VVisManager * GetConcreteInstance()
 
const H02MuonHit & operator=(const H02MuonHit &right)
 
void SetFillStyle(FillStyle)
 
G4GLOB_DLL std::ostream G4cout
 
void SetVisAttributes(const G4VisAttributes *)
 
G4int operator==(const H02MuonHit &right) const 
 
Definition of the H02MuonHit class. 
 
void SetScreenSize(G4double)