31 #ifndef G4SCATTERER_HH
32 #define G4SCATTERER_HH
61 virtual const std::vector<G4CollisionInitialState *> &
63 std::vector<G4KineticTrack *> & someCandidates,
68 std::vector<G4KineticTrack *> & theTargets);
virtual G4double GetTimeToInteraction(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
static G4CollisionVector collisions
std::vector< G4CollisionInitialState * > theCollisions
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &someCandidates, G4double aCurrentTime)
std::vector< G4VCollision * > G4CollisionVector
virtual G4KineticTrackVector * Scatter(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
const G4VCollision * FindCollision(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
G4double GetCrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
void operator()(T *, G4CollisionVector *aC)
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &theTargets)