31 #ifndef B4PrimaryGeneratorAction_h
32 #define B4PrimaryGeneratorAction_h 1
The primary generator action class with particle gum.
void SetRandomFlag(G4bool value)
B4PrimaryGeneratorAction()
virtual void GeneratePrimaries(G4Event *event)
virtual ~B4PrimaryGeneratorAction()
G4ParticleGun * fParticleGun