Geant4  10.01.p02
G4RayShooter.cc
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27 // $Id: G4RayShooter.cc 66892 2013-01-17 10:57:59Z gunter $
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29 
30 #include "G4RayShooter.hh"
31 #include "G4SystemOfUnits.hh"
32 #include "G4PrimaryParticle.hh"
33 #include "G4Event.hh"
34 #include "G4ParticleTable.hh"
35 #include "G4ParticleDefinition.hh"
36 #include "globals.hh"
37 
38 
40 {
42 }
43 
45 {
47  G4ThreeVector zero;
49  particle_energy = 1.0*GeV;
50  particle_position = zero;
51  particle_time = 0.0;
52  particle_polarization = zero;
53 }
54 
56 {
57 }
58 
60 {
62  {
64  G4String particleName;
65  particle_definition = particleTable->FindParticle(particleName="geantino");
67  {
68  G4String msg;
69  msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
70  msg += "define G4Geantino. Please add G4Geantino in your physics list.";
71  G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg);
72  }
73  }
74 
75  // create a new vertex
77 
78  // create new primaries and set them to the vertex
80  G4PrimaryParticle* particle =
82  particle->SetKineticEnergy( particle_energy );
83  particle->SetMass( mass );
84  particle->SetMomentumDirection( direc );
88  vertex->SetPrimary( particle );
89 
90  evt->AddPrimaryVertex( vertex );
91 }
92 
93 
G4ThreeVector particle_position
Definition: G4RayShooter.hh:68
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
G4ThreeVector particle_polarization
Definition: G4RayShooter.hh:70
CLHEP::Hep3Vector G4ThreeVector
void SetInitialValues()
Definition: G4RayShooter.cc:44
void AddPrimaryVertex(G4PrimaryVertex *aPrimaryVertex)
Definition: G4Event.hh:154
void SetKineticEnergy(G4double eKin)
void SetMass(G4double mas)
static const double GeV
Definition: G4SIunits.hh:196
G4double particle_time
Definition: G4RayShooter.hh:69
G4double particle_energy
Definition: G4RayShooter.hh:67
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
Definition: G4Exception.cc:41
G4ParticleMomentum particle_momentum_direction
Definition: G4RayShooter.hh:66
G4double GetPDGMass() const
static G4ParticleTable * GetParticleTable()
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:59
void SetMomentumDirection(const G4ThreeVector &p)
G4ParticleDefinition * particle_definition
Definition: G4RayShooter.hh:65
void SetPrimary(G4PrimaryParticle *pp)
double G4double
Definition: G4Types.hh:76
G4ThreeVector G4ParticleMomentum
virtual ~G4RayShooter()
Definition: G4RayShooter.cc:55
void SetPolarization(const G4ThreeVector &pol)