Geant4  10.01.p02
G4ParticleHPFinalState.hh
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27 // 080721 Create adjust_final_state method by T. Koi
28 // 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
29 //
30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
31 //
32 #ifndef G4ParticleHPFinalState_h
33 #define G4ParticleHPFinalState_h
34 
35 #include "G4Material.hh"
36 #include "G4FastVector.hh"
37 #include "G4HadFinalState.hh"
38 #include "G4ParticleHPNames.hh"
39 #include "G4ParticleHPVector.hh"
40 #include "G4HadProjectile.hh"
41 #include "G4Neutron.hh"
43 
45 {
46 public:
47 
49  {
50  hasFSData = true;
51  hasXsec = true;
52  hasAnyData = true;
53  theBaseZ = 0;
54  theBaseA = 0;
55 
56  theNDLDataZ = 0;
57  theNDLDataA = 0;
58 
59  adjustResult = true;
60  if ( getenv( "G4PHP_DO_NOT_ADJUST_FINAL_STATE" ) ) adjustResult = false;
61 
63 
64  };
65 
67 
68  //virtual void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType) = 0;
69  void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) { G4int M = 0; Init ( A, Z, M, dirName, aFSType,const_cast<G4ParticleDefinition*>(projectile)); };
70  virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* ) =0;
72  {
73  throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
74  return 0;
75  };
76 
77  // of course this would better be Done templating G4ParticleHPChannel...,
78  // but due to peculiarities of the DEC compiler, this way it
79  // is easier to maintain.
80  virtual G4ParticleHPFinalState * New() = 0;
81 
82  G4bool HasXsec() {return hasXsec;};
83  G4bool HasFSData() {return hasFSData;};
85 
86  virtual G4double GetXsec(G4double ) { return 0; };
87  virtual G4ParticleHPVector * GetXsec() { return 0; };
88 
89  void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; };
90  G4double GetZ() { return theBaseZ; };
91  G4double GetN() { return theBaseA; };
92  G4double GetA() { return theBaseA; };
93  G4int GetM() { return theBaseM; };
94 
96  { theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
97  theNDLDataA=(G4int)used.GetA(); theNDLDataZ=(G4int)used.GetZ(); theNDLDataM=used.GetM(); };
98 
99  void SetProjectile( G4ParticleDefinition* projectile ) {
100  theProjectile = projectile; }
101 
102 protected:
103 
108 
110 
114 
115 //080721
116  protected:
122 
123  private:
125 
126 protected:
128 
129 };
130 #endif
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &)
void Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile)
void SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)
virtual G4ParticleHPFinalState * New()=0
int G4int
Definition: G4Types.hh:78
G4ParticleDefinition * theProjectile
void adjust_final_state(G4LorentzVector)
bool G4bool
Definition: G4Types.hh:79
static G4Neutron * Neutron()
Definition: G4Neutron.cc:104
static const G4double A[nN]
void SetProjectile(G4ParticleDefinition *projectile)
virtual G4double GetXsec(G4double)
virtual G4ParticleHPVector * GetXsec()
void SetA_Z(G4double anA, G4double aZ, G4int aM=0)
double G4double
Definition: G4Types.hh:76
CLHEP::HepLorentzVector G4LorentzVector