Geant4  10.01.p02
G4TouchableHistory.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4TouchableHistory.cc 86527 2014-11-13 15:06:24Z gcosmo $
28 //
29 //
30 // class G4TouchableHistory Implementation
31 //
32 // ----------------------------------------------------------------------
33 
34 #include "G4TouchableHistory.hh"
35 
37 
39  : frot(G4RotationMatrix()),
40  ftlate(G4ThreeVector(0.,0.,0.)),
41  fhistory()
42 {
43  G4VPhysicalVolume* pPhysVol=0;
44  fhistory.SetFirstEntry(pPhysVol);
45 }
46 
48  : fhistory(history)
49 {
51  ftlate = tf.NetTranslation();
52  frot = tf.NetRotation();
53 }
54 
56 {
57 }
58 
59 const G4ThreeVector&
61 {
62  // The value returned will change at the next call
63  // Copy it if you want to use it!
64  //
65  static G4ThreadLocal G4ThreeVector* ctrans = 0;
66  if ( !ctrans ) { ctrans = new G4ThreeVector; }
67  if(depth==0.0)
68  {
69  return ftlate;
70  }
71  else
72  {
73  *ctrans =
75  return *ctrans;
76  }
77 }
78 
79 const G4RotationMatrix*
81 {
82  // The value returned will change at the next call
83  // Copy it if you want to use it!
84  //
85  static G4ThreadLocal G4RotationMatrix* rotM = 0;
86  if (!rotM ) { rotM = new G4RotationMatrix(); }
87 
88  if(depth==0)
89  {
90  return &frot;
91  }
92  else
93  {
95  return rotM;
96  }
97 }
CLHEP::Hep3Vector G4ThreeVector
CLHEP::HepRotation G4RotationMatrix
G4AffineTransform Inverse() const
const G4RotationMatrix * GetRotation(G4int depth=0) const
G4NavigationHistory fhistory
G4ThreeVector NetTranslation() const
G4ThreadLocal G4Allocator< G4TouchableHistory > * aTouchableHistoryAllocator
#define G4ThreadLocal
Definition: tls.hh:89
int G4int
Definition: G4Types.hh:78
G4RotationMatrix frot
const G4ThreeVector & GetTranslation(G4int depth=0) const
G4RotationMatrix NetRotation() const
void SetFirstEntry(G4VPhysicalVolume *pVol)
const G4AffineTransform & GetTransform(G4int n) const
const G4AffineTransform & GetTopTransform() const
G4int CalculateHistoryIndex(G4int stackDepth) const