34 #define INCLXX_IN_GEANT4_MODE 1
43 #ifndef TransmissionChannel_hh
44 #define TransmissionChannel_hh 1
91 #endif // TransmissionChannel_hh
TransmissionChannel(Nucleus *n, Particle *p)
Channel generates a final state of an avatar.
virtual ~TransmissionChannel()
void particleLeaves()
Modify particle that leaves the nucleus.
Particle *const theParticle
Singleton for recycling allocation of instances of a given class.
const G4double cosRefractionAngle
Cosine of the refraction angle.
Final state of an interaction.
const G4bool refraction
True if refraction should be applied.
const G4double pOutMag
Momentum of the particle outside the nucleus.
INCL_DECLARE_ALLOCATION_POOL(TransmissionChannel)
const G4double kineticEnergyOutside
Kinetic energy of the particle outside the nucleus.
Nucleus *const theNucleus
void fillFinalState(FinalState *fs)
G4double initializeKineticEnergyOutside()
Kinetic energy of the transmitted particle.