#include <G4EvaporationInuclCollider.hh>
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| virtual G4bool  | explosion (const G4Fragment &target) const  | 
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| virtual G4bool  | explosion (G4int A, G4int Z, G4double excitation) const  | 
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| virtual G4bool  | validateOutput (const G4Fragment &target, G4CollisionOutput &output) | 
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| virtual G4bool  | validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) | 
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| virtual G4bool  | validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) | 
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| void  | getTargetData (const G4Fragment &target) | 
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| const G4Fragment &  | makeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) | 
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| const G4Fragment &  | makeFragment (G4int A, G4int Z, G4double EX=0.) | 
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| virtual void  | setName (const G4String &name) | 
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| G4CascadeCheckBalance *  | balance | 
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| G4int  | A | 
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| G4int  | Z | 
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| G4LorentzVector  | PEX | 
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| G4double  | EEXS | 
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| G4Fragment  | aFragment | 
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| G4String  | theName | 
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| G4int  | verboseLevel | 
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          | G4EvaporationInuclCollider::G4EvaporationInuclCollider  | 
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          | G4EvaporationInuclCollider::~G4EvaporationInuclCollider  | 
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The documentation for this class was generated from the following files: