43                                const std::vector<G4TwoVector>& vertices)
 
   47   std::vector<UVector2> v;
 
   48   for (
size_t n=0; 
n<vertices.size(); ++
n)
 
   50     v.push_back(
UVector2(vertices[
n].x(),vertices[
n].y()));
 
   94   if (
this == &source) 
return *
this;
 
  111   size_t nVertices, nFacets;
 
  114   G4int subdivisions=0;
 
  139       Dx = 0.5*(maxVec.x()- minVec.y());
 
  140       Dy = 0.5*(maxVec.y()- minVec.y());
 
  141       if (Dy > Dx)  { Dx=Dy; }
 
  143       subdivisions=8*
G4int(maxTwist/(Dx*Dx*Dx)*fDz);
 
  144       if (subdivisions<4)  { subdivisions=4; }
 
  145       if (subdivisions>30) { subdivisions=30; }
 
  148   G4int sub4=4*subdivisions;
 
  149   nVertices = 8+subdivisions*4;
 
  150   nFacets = 6+subdivisions*4;
 
  161   for( i=0;i<subdivisions;i++)
 
  163     for(
G4int j=0;j<4;j++)
 
  178   for (i=0;i<subdivisions+1;i++)
 
  181     polyhedron->
AddFacet(5+is,8+is,4+is,1+is);
 
  182     polyhedron->
AddFacet(8+is,7+is,3+is,4+is);
 
  183     polyhedron->
AddFacet(7+is,6+is,2+is,3+is);
 
  184     polyhedron->
AddFacet(6+is,5+is,1+is,2+is); 
 
  186   polyhedron->
AddFacet(5+sub4,6+sub4,7+sub4,8+sub4);  
 
G4Polyhedron * CreatePolyhedron() const 
 
CLHEP::Hep3Vector G4ThreeVector
 
UGenericTrap * GetShape() const 
 
G4double GetZHalfLength() const 
 
G4TwoVector GetVertex(G4int index) const 
 
G4int GetVisSubdivisions() const 
 
G4UGenericTrap(const G4String &name, G4double halfZ, const std::vector< G4TwoVector > &vertices)
 
void Initialise(const std::vector< UVector2 > &vertices)
 
void SetName(const std::string &aName)
 
void AddVertex(const G4ThreeVector &v)
 
UVector3 GetMaximumBBox() const 
 
void SetZHalfLength(G4double)
 
void AddFacet(const G4int iv1, const G4int iv2, const G4int iv3, const G4int iv4=0)
 
G4USolid & operator=(const G4USolid &rhs)
 
G4UGenericTrap & operator=(const G4UGenericTrap &source)
 
G4double GetTwistAngle(G4int index) const 
 
CLHEP::Hep2Vector G4TwoVector
 
UVector3 GetMinimumBBox() const