Geant4
10.01.p01
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#include <G4VisCommandsScene.hh>
Public Member Functions | |
G4VisCommandSceneCreate () | |
virtual | ~G4VisCommandSceneCreate () |
G4String | GetCurrentValue (G4UIcommand *command) |
void | SetNewValue (G4UIcommand *command, G4String newValue) |
Public Member Functions inherited from G4VVisCommandScene | |
G4VVisCommandScene () | |
virtual | ~G4VVisCommandScene () |
Public Member Functions inherited from G4VVisCommand | |
G4VVisCommand () | |
virtual | ~G4VVisCommand () |
Public Member Functions inherited from G4UImessenger | |
G4UImessenger () | |
G4UImessenger (const G4String &path, const G4String &dsc, G4bool commandsToBeBroadcasted=true) | |
virtual | ~G4UImessenger () |
G4bool | operator== (const G4UImessenger &messenger) const |
G4bool | CommandsShouldBeInMaster () const |
Private Member Functions | |
G4VisCommandSceneCreate (const G4VisCommandSceneCreate &) | |
G4VisCommandSceneCreate & | operator= (const G4VisCommandSceneCreate &) |
G4String | NextName () |
Private Attributes | |
G4UIcmdWithAString * | fpCommand |
G4int | fId |
Definition at line 64 of file G4VisCommandsScene.hh.
G4VisCommandSceneCreate::G4VisCommandSceneCreate | ( | ) |
Definition at line 194 of file G4VisCommandsScene.cc.
References fpCommand.
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Definition at line 204 of file G4VisCommandsScene.cc.
References fpCommand.
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private |
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virtual |
Reimplemented from G4UImessenger.
Definition at line 214 of file G4VisCommandsScene.cc.
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private |
Definition at line 208 of file G4VisCommandsScene.cc.
References fId.
Referenced by SetNewValue().
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private |
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virtual |
Reimplemented from G4UImessenger.
Definition at line 218 of file G4VisCommandsScene.cc.
References G4VisManager::confirmations, fId, G4VVisCommand::fpVisManager, G4cout, G4endl, G4VisManager::GetVerbosity(), NextName(), and G4VisManager::warnings.
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private |
Definition at line 75 of file G4VisCommandsScene.hh.
Referenced by NextName(), and SetNewValue().
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private |
Definition at line 74 of file G4VisCommandsScene.hh.
Referenced by G4VisCommandSceneCreate(), and ~G4VisCommandSceneCreate().