38 #ifdef G4MULTITHREADED 
   51 :fpCurrentTrajectory(0)
 
   55   fType = 
"G4TrajectoriesModel";
 
   56   fGlobalTag = 
"G4TrajectoriesModel for all trajectories.";
 
   67 #ifdef G4MULTITHREADED 
   89   if (!pVVisManager) 
return;
 
  111   std::map<G4String,G4AttDef>* store
 
  115     G4AttDef(
"RunID",
"Run ID",
"Physics",
"",
"G4int");
 
  116     (*store)[
"EventID"] =
 
  117     G4AttDef(
"EventID",
"Event ID",
"Physics",
"",
"G4int");
 
  124   std::vector<G4AttValue>* values = 
new std::vector<G4AttValue>;
 
  143       G4cout << 
"\nProvided G4Atts:\n" << attCheck;
 
  146         std::vector<G4AttValue> standardValues;
 
  147         std::map<G4String,G4AttDef> standardDefinitions;
 
  148         attCheck.Standard(&standardValues, &standardDefinitions);
 
  149         G4cout << 
"\nStandard G4Atts:\n" 
  150                << 
G4AttCheck(&standardValues, &standardDefinitions);
 
  161       G4cout << 
"\nProvided G4Atts:\n" << attCheck;
 
  164         std::vector<G4AttValue> standardValues;
 
  165         std::map<G4String,G4AttDef> standardDefinitions;
 
  166         attCheck.Standard(&standardValues, &standardDefinitions);
 
  167         G4cout << 
"\nStandard G4Atts:\n" 
  168                << 
G4AttCheck(&standardValues, &standardDefinitions);
 
static G4VVisManager * GetConcreteInstance()
 
std::vector< G4AttValue > * CreateCurrentAttValues() const 
 
virtual G4VTrajectoryPoint * GetPoint(G4int i) const =0
 
static G4String ConvertToString(G4bool boolVal)
 
const G4Run * GetCurrentRun() const 
 
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const 
 
virtual std::vector< G4AttValue > * CreateAttValues() const 
 
virtual int GetPointEntries() const =0
 
G4GLOB_DLL std::ostream G4cout
 
const G4Event * GetEvent() const 
 
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const 
 
static G4MTRunManager * GetMasterRunManager()
 
const G4ModelingParameters * fpMP
 
virtual void BeginDraw(const G4Transform3D &objectTransformation=G4Transform3D())=0
 
G4String fGlobalDescription
 
G4bool IsMultithreadedApplication()
 
static G4RunManager * GetRunManager()
 
virtual void DescribeYourselfTo(G4VGraphicsScene &)
 
virtual void AddCompound(const G4VTrajectory &)=0
 
void G4TrajectoriesModelDebugG4AttValues(const G4VTrajectory *)
 
virtual std::vector< G4AttValue > * CreateAttValues() const 
 
const G4VTrajectory * fpCurrentTrajectory
 
const std::map< G4String, G4AttDef > * GetAttDefs() const 
 
std::map< G4String, G4AttDef > * GetInstance(const G4String &storeKey, G4bool &isNew)
 
virtual ~G4TrajectoriesModel()