#include <ML2WorldConstruction.hh>
Definition at line 73 of file ML2WorldConstruction.hh.
CML2WorldConstruction::CML2WorldConstruction |
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CML2WorldConstruction::~CML2WorldConstruction |
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void |
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void CML2WorldConstruction::checkVolumeOverlap |
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bool CML2WorldConstruction::create |
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SInputData * |
inputData, |
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bool |
bOnlyVisio |
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G4bool CML2WorldConstruction::getbOnlyVisio |
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G4int CML2WorldConstruction::getNParticleBackScattered |
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G4int CML2WorldConstruction::getNParticlePhaseSpace |
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G4int CML2WorldConstruction::getTotalNumberOfEventsInPhantom |
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bool CML2WorldConstruction::getWorldCreated |
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bool CML2WorldConstruction::newGeometry |
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void CML2WorldConstruction::savePhantomData |
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void CML2WorldConstruction::savePhaseSpaceData |
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inline |
The documentation for this class was generated from the following files: