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human_phantom
src
G4HumanPhantomHit.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4HumanPhantomHit.cc 76254 2013-11-08 11:27:57Z gcosmo $
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//
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#include "
G4HumanPhantomHit.hh
"
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#include "
G4UnitsTable.hh
"
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#include "
G4VVisManager.hh
"
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#include "
G4Circle.hh
"
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#include "
G4Colour.hh
"
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#include "
G4VisAttributes.hh
"
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// THIS IS NECESSARY FOR MT MODE
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G4ThreadLocal
G4Allocator<G4HumanPhantomHit>
*
G4HumanPhantomHitAllocator
=0;
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G4HumanPhantomHit::G4HumanPhantomHit
() {}
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G4HumanPhantomHit::~G4HumanPhantomHit
() {}
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G4HumanPhantomHit::G4HumanPhantomHit
(
const
G4HumanPhantomHit
&
right
)
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:
G4VHit
()
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{
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bodyPartID = right.bodyPartID;
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edep = right.edep;
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}
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const
G4HumanPhantomHit
&
G4HumanPhantomHit::operator=
(
const
G4HumanPhantomHit
&
right
)
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{
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bodyPartID = right.bodyPartID;
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edep = right.edep;
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return
*
this
;
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}
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G4int
G4HumanPhantomHit::operator==
(
const
G4HumanPhantomHit
&
right
)
const
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{
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return
(
this
==&right) ? 1 : 0;
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}
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void
G4HumanPhantomHit::Draw
()
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{
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}
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void
G4HumanPhantomHit::Print
()
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{
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G4cout
<<
"Energy deposit: "
<<
G4BestUnit
(edep,
"Energy"
)
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<<
"BodyPartID: "
<< bodyPartID <<
G4endl
;
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}
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right
Definition:
F04UserTrackInformation.hh:37
G4UnitsTable.hh
G4HumanPhantomHit::Print
void Print()
Definition:
G4HumanPhantomHit.cc:68
G4VHit
Definition:
G4VHit.hh:48
G4BestUnit
#define G4BestUnit(a, b)
#define G4_USE_G4BESTUNIT_FOR_VERBOSE 1
Definition:
G4SteppingVerbose.cc:53
G4ThreadLocal
#define G4ThreadLocal
Definition:
tls.hh:52
G4HumanPhantomHit::operator==
G4int operator==(const G4HumanPhantomHit &) const
Definition:
G4HumanPhantomHit.cc:59
G4Circle.hh
G4int
int G4int
Definition:
G4Types.hh:78
G4HumanPhantomHit.hh
G4VVisManager.hh
G4VisAttributes.hh
G4cout
G4GLOB_DLL std::ostream G4cout
G4Colour.hh
G4HumanPhantomHit::~G4HumanPhantomHit
~G4HumanPhantomHit()
Definition:
G4HumanPhantomHit.cc:43
G4HumanPhantomHit::operator=
const G4HumanPhantomHit & operator=(const G4HumanPhantomHit &)
Definition:
G4HumanPhantomHit.cc:52
G4Allocator
Definition:
G4Allocator.hh:65
G4endl
#define G4endl
Definition:
G4ios.hh:61
G4HumanPhantomHit
Definition:
G4HumanPhantomHit.hh:39
G4HumanPhantomHit::G4HumanPhantomHit
G4HumanPhantomHit()
Definition:
G4HumanPhantomHit.cc:41
G4HumanPhantomHitAllocator
G4ThreadLocal G4Allocator< G4HumanPhantomHit > * G4HumanPhantomHitAllocator
Definition:
G4HumanPhantomHit.cc:39
G4HumanPhantomHit::Draw
void Draw()
Definition:
G4HumanPhantomHit.cc:64
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