void fill(const G4Fragment &frag)
G4int GetNumberOfParticles() const
G4int GetNumberOfHoles() const
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
G4int GetNumberOfChargedHoles() const
G4int GetNumberOfCharged() const
G4int neutronQuasiParticles
G4int protonQuasiParticles