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g4py
source
python3
g4viscp.py
Go to the documentation of this file.
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#$Id: g4viscp.py 66892 2013-01-17 10:57:59Z gunter $
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"""
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# ==================================================================
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# Python module
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#
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# Visualization Control Panel
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#
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# Q, 2005
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# ==================================================================
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"""
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from
G4interface
import
*
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# ------------------------------------------------------------------
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# Scene
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# ------------------------------------------------------------------
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class
G4Scene
:
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"Scene"
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def
__init__
(self, aname, vol= "world", acopyno=0,
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amode=0, bmode=1):
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self.
name
= aname
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self.
volume
= vol
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self.
copyno
= acopyno
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self.
mode_eventaction
= amode
# 0: accumulate / 1: refresh
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self.
mode_runaction
= bmode
# 0: accumulate / 1: refresh
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self.
mode
= (
"accumulate"
,
"refresh"
)
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def
create_scene
(self):
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ApplyUICommand(
"/vis/scene/create "
+ self.
name
)
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ApplyUICommand(
"/vis/scene/add/volume %s %d"
%
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(self.
volume
, self.
copyno
))
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ApplyUICommand(
"/vis/scene/add/trajectories"
)
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self.
update_scene
()
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def
update_scene
(self):
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ApplyUICommand(
"/vis/scene/select "
+ self.
name
)
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ApplyUICommand(
"/vis/sceneHandler/attach"
)
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ApplyUICommand(
"/vis/scene/endOfEventAction %s"
%
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(self.
mode
[self.
mode_eventaction
]) )
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ApplyUICommand(
"/vis/scene/endOfRunAction %s"
%
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(self.
mode
[self.
mode_runaction
]) )
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# ------------------------------------------------------------------
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# Visualization Control Panel
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# ------------------------------------------------------------------
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class
G4VisCP
:
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"G4 Visualization Control Panel"
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def
__init__
(self, gsys="OGLIX"):
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self.
gsystem
= gsys
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self.
scenelist
= [
G4Scene
(
"default"
)]
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self.
viewpoint
= [270., 90.]
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rc= ApplyUICommand(
"/vis/open "
+ gsys)
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if
(rc != 0):
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return
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self.
scenelist
[0].create_scene()
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ApplyUICommand(
"/vis/viewer/set/viewpointThetaPhi %f %f"
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% (self.
viewpoint
[0], self.
viewpoint
[1]) )
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ApplyUICommand(
"/tracking/storeTrajectory 1"
)
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def
add_scene
(self, ascene):
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self.scenelist.append(ascene)
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def
select_scene
(self, iscene):
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self.
scenelist
[iscene].update_scene()
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ApplyUICommand(
"/vis/viewer/set/viewpointThetaPhi %f %f"
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% (self.
viewpoint
[0], self.
viewpoint
[1]) )
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python3.g4viscp.G4Scene
Definition:
g4viscp.py:16
python3.g4viscp.G4Scene.name
name
Definition:
g4viscp.py:20
python3.g4viscp.G4Scene.mode_runaction
mode_runaction
Definition:
g4viscp.py:24
python3.g4viscp.G4Scene.copyno
copyno
Definition:
g4viscp.py:22
python3.g4viscp.G4Scene.create_scene
def create_scene
Definition:
g4viscp.py:27
python3.g4viscp.G4Scene.update_scene
def update_scene
Definition:
g4viscp.py:34
python3.g4viscp.G4VisCP.viewpoint
viewpoint
Definition:
g4viscp.py:51
python3.g4viscp.G4VisCP.__init__
def __init__
Definition:
g4viscp.py:48
python3.g4viscp.G4VisCP.gsystem
gsystem
Definition:
g4viscp.py:49
python3.g4viscp.G4VisCP.select_scene
def select_scene
Definition:
g4viscp.py:65
python3.g4viscp.G4Scene.__init__
def __init__
Definition:
g4viscp.py:19
python3.g4viscp.G4VisCP.scenelist
scenelist
Definition:
g4viscp.py:50
python3.g4viscp.G4Scene.volume
volume
Definition:
g4viscp.py:21
python3.g4viscp.G4Scene.mode_eventaction
mode_eventaction
Definition:
g4viscp.py:23
python3.g4viscp.G4VisCP.add_scene
def add_scene
Definition:
g4viscp.py:62
python3.g4viscp.G4VisCP
Definition:
g4viscp.py:45
python3.g4viscp.G4Scene.mode
mode
Definition:
g4viscp.py:25
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