121 for (
G4int i=0;i<hitNumber;i++)
123 edep = (*HC)[i]->GetEdep();
124 bodyPart = (*HC)[i]->GetBodyPartID();
125 Fill(bodyPart, edep);
146 std::map<std::string,G4double>::iterator i =
energyTotal.begin();
147 std::map<std::string,G4double>::iterator end =
energyTotal.end();
157 pointerRun->
Fill(bodypart, energyDep);
G4VHitsCollection * GetHC(G4int i)
G4int GetCollectionID(G4String colName)
~G4HumanPhantomEventAction()
G4HumanPhantomEventAction()
void totalEventEnergyDeposit()
void Fill(G4String bodypartName, G4double energyDeposit)
void BeginOfEventAction(const G4Event *)
std::map< std::string, G4double > energyTotal
static G4RunManager * GetRunManager()
static G4SDManager * GetSDMpointer()
void Fill(G4String bodypartName, G4double energyDeposit)
G4HCofThisEvent * GetHCofThisEvent() const
const G4UserRunAction * GetUserRunAction() const
void EndOfEventAction(const G4Event *)