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B01PrimaryGeneratorAction.hh
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// ********************************************************************
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//
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//
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//
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#ifndef B01PrimaryGeneratorAction_hh
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#define B01PrimaryGeneratorAction_hh B01PrimaryGeneratorAction_hh
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#include "
G4VUserPrimaryGeneratorAction.hh
"
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class
G4ParticleGun
;
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class
G4Event
;
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class
B01PrimaryGeneratorAction
:
public
G4VUserPrimaryGeneratorAction
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{
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public
:
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B01PrimaryGeneratorAction
();
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~B01PrimaryGeneratorAction
();
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public
:
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virtual
void
GeneratePrimaries
(
G4Event
* anEvent);
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private
:
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G4ParticleGun
*
fParticleGun
;
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};
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#endif
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B01PrimaryGeneratorAction::fParticleGun
G4ParticleGun * fParticleGun
Definition:
B01PrimaryGeneratorAction.hh:49
G4VUserPrimaryGeneratorAction.hh
B01PrimaryGeneratorAction::~B01PrimaryGeneratorAction
~B01PrimaryGeneratorAction()
Definition:
B01PrimaryGeneratorAction.cc:59
B01PrimaryGeneratorAction
Definition:
B01PrimaryGeneratorAction.hh:39
G4ParticleGun
Definition:
G4ParticleGun.hh:62
B01PrimaryGeneratorAction::GeneratePrimaries
virtual void GeneratePrimaries(G4Event *anEvent)
Definition:
B01PrimaryGeneratorAction.cc:66
B01PrimaryGeneratorAction::B01PrimaryGeneratorAction
B01PrimaryGeneratorAction()
Definition:
B01PrimaryGeneratorAction.cc:46
G4Event
Definition:
G4Event.hh:52
G4VUserPrimaryGeneratorAction
Definition:
G4VUserPrimaryGeneratorAction.hh:48
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B01
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B01PrimaryGeneratorAction.hh
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