G4RayTracerSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
 
void SetCurrentScene(G4Scene *)
 
virtual ~G4RayTracerSceneHandler()
 
static G4int fSceneIdCount
 
G4SceneList & SetSceneList()
 
static G4VisManager * GetInstance()
 
G4bool AddWorldIfEmpty(G4bool warn=false)
 
G4Scene * GetCurrentScene() const