72 G4cout <<
" >>> G4CascadeDeexcitation::deExcite" <<
G4endl;
G4EquilibriumEvaporator * theEquilibriumEvaporator
virtual void setVerboseLevel(G4int verbose=0)
virtual ~G4CascadeDeexcitation()
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
void printCollisionOutput(std::ostream &os=G4cout) const
G4CollisionOutput tempOutput
G4BigBanger * theBigBanger
void add(const G4CollisionOutput &right)
G4GLOB_DLL std::ostream G4cout
G4NonEquilibriumEvaporator * theNonEquilibriumEvaporator
virtual void setVerboseLevel(G4int verbose)
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
virtual G4bool explosion(const G4Fragment &target) const
virtual void setVerboseLevel(G4int verbose)
const std::vector< G4InuclElementaryParticle > & getOutgoingParticles() const
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
const G4Fragment & getRecoilFragment(G4int index=0) const
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)