Geant4  10.00.p03
G4VInteractorManager.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VInteractorManager.hh 66892 2013-01-17 10:57:59Z gunter $
28 //
29 // G.Barrand
30 
31 #ifndef G4VINTERACTORMANAGER_HH
32 #define G4VINTERACTORMANAGER_HH
33 
34 #include "globals.hh"
35 #include <vector>
36 
37 typedef void* G4Interactor;
38 typedef G4bool (*G4DispatchFunction)(void*);
39 typedef void (*G4SecondaryLoopAction)();
40 
41 // Class description :
42 //
43 // G4VInteractorManager : a base class to isolate common things
44 // to various GUI "toolkits" like WIndows, Xt.
45 // The word "interactor" is for "piece of user interface" or
46 // "widget" (which means nothing). Then a GUI "toolkit" could be
47 // defined as a manager of interactors.
48 //
49 // Class description - end :
50 
52 public:
54  virtual ~G4VInteractorManager ();
55  void SetArguments (int,char**);
56  char** GetArguments (int*);
63  void AddShell (G4Interactor);
65  void EnableSecondaryLoop ();
66  void DisableSecondaryLoop ();
69  void RequireExitSecondaryLoop (int);
70  void DispatchEvent (void*);
71  void SecondaryLoop ();
73  void PutStringInResourceDatabase (char*);
74  virtual G4bool Inited () = 0;
75  virtual void* GetEvent () = 0;
76  virtual void FlushAndWaitExecution () = 0;
81  void SetCreationString (char*);
82  char* GetCreationString ();
83 private:
84  int argc;
85  char** argv;
87  std::vector<G4DispatchFunction> dispatchers;
88  std::vector<G4SecondaryLoopAction> preActions;
89  std::vector<G4SecondaryLoopAction> postActions;
90  std::vector<G4Interactor> shells;
97 };
98 
99 #define OGL_EXIT_CODE 1
100 #define OIV_EXIT_CODE 2
101 #define XO_EXIT_CODE 3
102 
103 #endif
void RemoveShell(G4Interactor)
void(* G4SecondaryLoopAction)()
std::vector< G4Interactor > shells
G4Interactor GetMainInteractor()
void AddShell(G4Interactor)
virtual G4bool Inited()=0
void * G4Interactor
void SetMainInteractor(G4Interactor)
void AddSecondaryLoopPostAction(G4SecondaryLoopAction)
G4bool(* G4DispatchFunction)(void *)
void SetCreatedInteractor(G4Interactor)
std::vector< G4SecondaryLoopAction > postActions
void SetParentInteractor(G4Interactor)
bool G4bool
Definition: G4Types.hh:79
virtual void FlushAndWaitExecution()=0
virtual void * GetEvent()=0
void SetArguments(int, char **)
void AddSecondaryLoopPreAction(G4SecondaryLoopAction)
void AddDispatcher(G4DispatchFunction)
std::vector< G4SecondaryLoopAction > preActions
G4Interactor GetParentInteractor()
void RemoveDispatcher(G4DispatchFunction)
std::vector< G4DispatchFunction > dispatchers
G4Interactor GetCreatedInteractor()
void PutStringInResourceDatabase(char *)