Geant4  10.00.p03
G4ArrowModel.hh
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27 // $Id: G4ArrowModel.hh 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 //
30 // John Allison 15th July 2012
31 //
32 // Class Description:
33 //
34 // Model that knows how to draw an arrow.
35 //
36 // For access to base class information, e.g., modeling parameters,
37 // use GetModelingParameters() inherited from G4VModel. See Class
38 // Description of the base class G4VModel.
39 
40 #ifndef G4ARROWMODEL_HH
41 #define G4ARROWMODEL_HH
42 
43 #include "G4VModel.hh"
44 
45 class G4Colour;
46 class G4Polyhedron;
47 
48 class G4ArrowModel: public G4VModel {
49 
50 public: // With description
51 
53  G4double x2, G4double y2, G4double z2,
54  G4double width, const G4Colour& colour,
55  const G4String& description = "");
56  virtual ~G4ArrowModel ();
57 
58  virtual void DescribeYourselfTo (G4VGraphicsScene&);
59  // The main task of a model is to describe itself to the graphics scene.
60 
61 private:
62 
63  // Private copy contructor and assignment to forbid use...
64  G4ArrowModel (const G4ArrowModel&);
66 
69 };
70 
71 #endif
G4ArrowModel & operator=(const G4ArrowModel &)
#define width
G4Polyhedron * fpShaftPolyhedron
Definition: G4ArrowModel.hh:67
virtual ~G4ArrowModel()
Definition: G4ArrowModel.cc:45
G4ArrowModel(G4double x1, G4double y1, G4double z1, G4double x2, G4double y2, G4double z2, G4double width, const G4Colour &colour, const G4String &description="")
Definition: G4ArrowModel.cc:52
virtual void DescribeYourselfTo(G4VGraphicsScene &)
double G4double
Definition: G4Types.hh:76
G4Polyhedron * fpHeadPolyhedron
Definition: G4ArrowModel.hh:68