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G4UTet.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * Vanderbilt University Free Electron Laser Center *
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// * Vanderbilt University, Nashville, TN, USA *
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// * Development supported by: *
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// * United States MFEL program under grant FA9550-04-1-0045 *
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// * and NASA under contract number NNG04CT05P *
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// * Written by Marcus H. Mendenhall and Robert A. Weller. *
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// * *
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// * Contributed to the Geant4 Core, January, 2005. *
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// * *
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// ********************************************************************
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//
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// $Id:$
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//
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//
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// Implementation for G4UTet wrapper class
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// --------------------------------------------------------------------
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#include "
G4Tet.hh
"
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#include "
G4UTet.hh
"
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//
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// Constructor - create a tetrahedron
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// This class is implemented separately from general polyhedra,
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// because the simplex geometry can be computed very quickly,
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// which may become important in situations imported from mesh generators,
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// in which a very large number of G4Tets are created.
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// A Tet has all of its geometrical information precomputed
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//
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G4UTet::G4UTet
(
const
G4String
& pName,
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G4ThreeVector
anchor,
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G4ThreeVector
p2,
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G4ThreeVector
p3,
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G4ThreeVector
p4,
G4bool
* degeneracyFlag)
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:
G4USolid
(pName, new
UTet
(pName,
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UVector3
(anchor.x(),anchor.y(),anchor.
z
()),
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UVector3
(p2.x(), p2.y(), p2.
z
()),
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UVector3
(p3.x(), p3.y(), p3.
z
()),
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UVector3
(p4.x(), p4.y(), p4.
z
()),
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degeneracyFlag))
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{
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}
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//
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// Fake default constructor - sets only member data and allocates memory
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// for usage restricted to object persistency.
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//
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G4UTet::G4UTet
( __void__&
a
)
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:
G4USolid
(a)
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{
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}
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//
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// Destructor
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//
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G4UTet::~G4UTet
()
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{
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}
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//
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// Copy constructor
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//
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G4UTet::G4UTet
(
const
G4UTet
& rhs)
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:
G4USolid
(rhs)
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{
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}
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//
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// Assignment operator
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//
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G4UTet
&
G4UTet::operator =
(
const
G4UTet
& rhs)
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{
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// Check assignment to self
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//
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if
(
this
== &rhs) {
return
*
this
; }
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// Copy base class data
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//
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G4USolid::operator=
(rhs);
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return
*
this
;
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}
G4USolid
Definition:
G4USolid.hh:46
G4ThreeVector
CLHEP::Hep3Vector G4ThreeVector
Definition:
G4ThreeVector.hh:42
z
G4double z
Definition:
TRTMaterials.hh:39
G4UTet
Definition:
G4UTet.hh:52
a
G4double a
Definition:
TRTMaterials.hh:39
G4bool
bool G4bool
Definition:
G4Types.hh:79
G4UTet::~G4UTet
~G4UTet()
Definition:
G4UTet.cc:76
G4UTet.hh
UVector3
Definition:
UVector3.hh:28
G4USolid::operator=
G4USolid & operator=(const G4USolid &rhs)
Definition:
G4USolid.cc:378
G4Tet.hh
G4UTet::operator=
G4UTet & operator=(const G4UTet &rhs)
Definition:
G4UTet.cc:94
UTet
Definition:
UTet.hh:27
G4UTet::G4UTet
G4UTet(const G4String &pName, G4ThreeVector anchor, G4ThreeVector p2, G4ThreeVector p3, G4ThreeVector p4, G4bool *degeneracyFlag=0)
Definition:
G4UTet.cc:48
G4String
Definition:
G4String.hh:45
source
source
geometry
solids
specific
src
G4UTet.cc
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