47   fpCurrentObjectTransformation (0)
 
   68   if (!pPVModel) 
return;  
 
   77   typedef std::vector<PVNodeID> 
PVPath;
 
   87     (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume());
 
   90   PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
 
   91   if (ri != drawnPVPath.rend()) {
 
   94       ri->GetPhysicalVolume()->GetLogicalVolume();
 
   95     if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) {
 
  104       G4cout << 
"ERROR: G4XXXSceneHandler::PreAddSolid: Mother " 
  105              << ri->GetPhysicalVolume()->GetName()
 
  106              << 
':' << ri->GetCopyNo()
 
  107              << 
" not previously encountered." 
  108         "\nShouldn't happen!  Please report to visualization coordinator." 
virtual ~G4VTreeSceneHandler()
 
virtual void BeginModeling()
 
std::set< G4LogicalVolume * > fDrawnLVStore
 
const std::vector< G4PhysicalVolumeNodeID > & GetDrawnPVPath() const 
 
G4GLOB_DLL std::ostream G4cout
 
G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID
 
virtual void EndModeling()
 
std::vector< PVNodeID > PVPath
 
G4VTreeSceneHandler(G4VGraphicsSystem &system, const G4String &name)
 
virtual void EndModeling()
 
static G4int fSceneIdCount
 
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
virtual void BeginModeling()