155 if (&ts ==
this)
return *
this;
208 for (
G4int i = 0; i <
n; ++i)
228 G4Exception(
"G4TessellatedSolid::AddFacet()",
"GeomSolids1002",
229 JustWarning,
"Attempt to add facets when solid is closed.");
234 set<G4VertexInfo,G4VertexComparator>::iterator begin
239 value.
mag2 = p.x() + p.y() + p.z();
248 while (!found && it != end)
253 if ((found = (facet == aFacet)))
break;
255 if (dif > kCarTolerance3)
break;
262 while (!found && it != begin)
268 found = (facet == aFacet);
271 if (dif > kCarTolerance3)
break;
286 G4Exception(
"G4TessellatedSolid::AddFacet()",
"GeomSolids1002",
287 JustWarning,
"Attempt to add facet not properly defined.");
296 const std::vector<G4int> &
max,
299 vector<G4int> xyz = voxel;
300 stack<vector<G4int> >
pos;
303 G4int cc = 0, nz = 0;
305 vector<G4int> candidates;
323 for (
G4int i = 0; i <= 2; ++i)
325 if (xyz[i] < max[i] - 1)
353 vector<G4int> voxel(3), maxVoxels(3);
355 G4int size = maxVoxels[0] * maxVoxels[1] * maxVoxels[2];
362 for (voxel[2] = 0; voxel[2] < maxVoxels[2] - 1; ++voxel[2])
364 for (voxel[1] = 0; voxel[1] < maxVoxels[1] - 1; ++voxel[1])
366 for (voxel[0] = 0; voxel[0] < maxVoxels[0] - 1; ++voxel[0])
414 for (
G4int j = 0; j < size; ++j)
420 for (
G4int i=0; i < vsize; ++i)
446 set<G4VertexInfo,G4VertexComparator> vertexListSorted;
447 set<G4VertexInfo,G4VertexComparator>::iterator begin
448 = vertexListSorted.begin(), end = vertexListSorted.end(),
pos, it;
457 vector<G4int> newIndex(100);
459 for (
G4int k = 0; k < size; ++k)
468 value.
mag2 = p.x() + p.y() + p.z();
474 pos = vertexListSorted.lower_bound(value);
481 found = (dif < kCarTolerance24);
483 dif = q.x() + q.y() + q.z() - value.
mag2;
484 if (dif > kCarTolerance3)
break;
497 found = (dif < kCarTolerance24);
499 dif = value.
mag2 - (q.x() + q.y() + q.z());
500 if (dif > kCarTolerance3)
break;
508 G4cout << p.x() <<
":" << p.y() <<
":" << p.z() <<
G4endl;
509 G4cout <<
"Adding new vertex #" << i <<
" of facet " << k
514 vertexListSorted.insert(value);
515 begin = vertexListSorted.begin();
516 end = vertexListSorted.end();
517 newIndex[i] = value.
id;
535 G4cout << p.x() <<
":" << p.y() <<
":" << p.z() <<
G4endl;
536 G4cout <<
"Vertex #" << i <<
" of facet " << k
537 <<
" found, redirecting to " <<
id <<
G4endl;
553 for (set<G4VertexInfo,G4VertexComparator>::iterator res=
554 vertexListSorted.begin(); res!=vertexListSorted.end(); ++res)
556 G4int id = (*res).id;
558 G4double mvalue = vec.x() + vec.y() + vec.z();
559 if (previousValue && (previousValue - 1e-9 > mvalue))
560 G4cout <<
"Error in CreateVertexList: previousValue " << previousValue
561 <<
" is smaller than mvalue " << mvalue <<
G4endl;
562 previousValue = mvalue;
574 G4cout <<
"G4TessellatedSolid - Allocated memory without voxel overhead "
575 << without <<
"; with " << with <<
"; ratio: " << ratio <<
G4endl;
631 for (
G4int i = 0; i < size; ++i)
657 vector<G4int> startingVoxel(3);
660 const G4double dirTolerance = 1.0E-14;
662 const vector<G4int> &startingCandidates =
664 G4int limit = startingCandidates.size();
674 for(
G4int i = 0; i < limit; ++i)
676 G4int candidate = startingCandidates[i];
679 if (dist < minDist) minDist = dist;
706 G4bool nearParallel =
false;
726 vector<G4int> curVoxel(3);
727 curVoxel = startingVoxel;
735 const vector<G4int> &candidates =
738 if (
G4int candidatesCount = candidates.size())
740 for (
G4int i = 0 ; i < candidatesCount; ++i)
742 G4int candidate = candidates[i];
746 crossingO = facet.
Intersect(p,v,
true,distO,distFromSurfaceO,normalO);
747 crossingI = facet.
Intersect(p,v,
false,distI,distFromSurfaceI,normalI);
749 if (crossingO || crossingI)
753 nearParallel = (crossingO
754 && std::fabs(normalO.dot(v))<dirTolerance)
755 || (crossingI && std::fabs(normalI.dot(v))<dirTolerance);
758 if (crossingO && distO > 0.0 && distO < distOut)
760 if (crossingI && distI > 0.0 && distI < distIn)
766 if (nearParallel)
break;
782 currentPoint += direction * (shift + shiftBonus);
801 std::ostringstream message;
802 G4int oldprc = message.precision(16);
803 message <<
"Cannot determine whether point is inside or outside volume!"
809 <<
"p.x() = " << p.x()/
mm <<
" mm" <<
G4endl
810 <<
"p.y() = " << p.y()/
mm <<
" mm" <<
G4endl
811 <<
"p.z() = " << p.z()/
mm <<
" mm";
812 message.precision(oldprc);
848 const G4double dirTolerance = 1.0E-14;
855 for (
G4int i = 0; i < size; ++i)
859 if (dist < minDist) minDist = dist;
895 for (
G4int i=0; i<nTry; ++i)
897 G4bool nearParallel =
false;
909 vector<G4VFacet*>::const_iterator f =
fFacets.begin();
918 crossingO = ((*f)->Intersect(p,v,
true,distO,distFromSurfaceO,normalO));
919 crossingI = ((*f)->Intersect(p,v,
false,distI,distFromSurfaceI,normalI));
920 if (crossingO || crossingI)
922 nearParallel = (crossingO && std::fabs(normalO.dot(v))<dirTolerance)
923 || (crossingI && std::fabs(normalI.dot(v))<dirTolerance);
926 if (crossingO && distO > 0.0 && distO < distOut) distOut = distO;
927 if (crossingI && distI > 0.0 && distI < distIn) distIn = distI;
930 }
while (!nearParallel && ++f!=
fFacets.end());
941 std::ostringstream message;
942 G4int oldprc = message.precision(16);
943 message <<
"Cannot determine whether point is inside or outside volume!"
949 <<
"p.x() = " << p.x()/
mm <<
" mm" <<
G4endl
950 <<
"p.y() = " << p.y()/
mm <<
" mm" <<
G4endl
951 <<
"p.z() = " << p.z()/
mm <<
" mm";
952 message.precision(oldprc);
974 if (i == 0) location = locationprime;
993 vector<G4int> curVoxel(3);
998 if (
G4int limit = candidates.size())
1001 for(
G4int i = 0 ; i < limit ; ++i)
1003 G4int candidate = candidates[i];
1006 if (dist < minDist) minDist = dist;
1020 for (
G4int i = 0; i < size; ++i)
1040 std::ostringstream message;
1041 message <<
"Point p is not on surface !?" <<
G4endl
1042 <<
" No facets found for point: " << p <<
" !" <<
G4endl
1043 <<
" Returning approximated value for normal.";
1045 G4Exception(
"G4TessellatedSolid::SurfaceNormal(p)",
1076 std::ostringstream message;
1077 G4int oldprc = message.precision(16) ;
1078 message <<
"Point p is already inside!?" <<
G4endl
1080 <<
" p.x() = " << p.x()/
mm <<
" mm" <<
G4endl
1081 <<
" p.y() = " << p.y()/
mm <<
" mm" <<
G4endl
1082 <<
" p.z() = " << p.z()/
mm <<
" mm" <<
G4endl
1084 message.precision(oldprc) ;
1085 G4Exception(
"G4TriangularFacet::DistanceToIn(p,v)",
1091 for (
G4int i = 0; i < size; ++i)
1094 if (facet.
Intersect(p,v,
false,dist,distFromSurface,normal))
1144 std::ostringstream message;
1145 G4int oldprc = message.precision(16) ;
1146 message <<
"Point p is already outside!?" <<
G4endl
1148 <<
" p.x() = " << p.x()/
mm <<
" mm" <<
G4endl
1149 <<
" p.y() = " << p.y()/
mm <<
" mm" <<
G4endl
1150 <<
" p.z() = " << p.z()/
mm <<
" mm" <<
G4endl
1152 message.precision(oldprc) ;
1153 G4Exception(
"G4TriangularFacet::DistanceToOut(p)",
1158 G4bool isExtreme =
false;
1160 for (
G4int i = 0; i < size; ++i)
1163 if (facet.
Intersect(p,v,
true,dist,distFromSurface,normal))
1175 if (dist >= 0.0 && dist < minDist)
1185 aNormalVector = minNormal;
1186 aConvex = isExtreme;
1193 Normal(p, aNormalVector);
1205 G4int &minCandidate )
const
1207 G4int candidatesCount = candidates.size();
1212 for (
G4int i = 0 ; i < candidatesCount; ++i)
1214 G4int candidate = candidates[i];
1216 if (facet.
Intersect(aPoint,direction,
true,dist,distFromSurface,normal))
1225 minCandidate = candidate;
1228 if (dist >= 0.0 && dist < minDist)
1232 minCandidate = candidate;
1256 vector<G4int> curVoxel(3);
1263 const vector<G4int> *old = 0;
1265 G4int minCandidate = -1;
1269 if (old == &candidates)
1271 if (old != &candidates && candidates.size())
1274 aNormalVector, minCandidate);
1275 if (minDistance <= totalShift)
break;
1281 totalShift += shift;
1282 if (minDistance <= totalShift)
break;
1284 currentPoint += direction * (shift + shiftBonus);
1290 if (minCandidate < 0)
1295 Normal(aPoint, aNormalVector);
1318 G4int candidatesCount = candidates.size();
1324 for (
G4int i = 0 ; i < candidatesCount; ++i)
1326 G4int candidate = candidates[i];
1328 if (facet.
Intersect(aPoint,direction,
false,dist,distFromSurface,normal))
1338 && (dist >= 0.0) && (dist < minDistance))
1377 currentPoint += direction * (shift + shiftBonus);
1382 vector<G4int> curVoxel(3);
1388 if (candidates.size())
1391 if (minDistance > distance) minDistance = distance;
1392 if (distance < totalShift)
break;
1398 totalShift += shift;
1399 if (minDistance < totalShift)
break;
1401 currentPoint += direction * (shift + shiftBonus);
1417 const std::pair<G4int, G4double> &r)
1419 return l.second < r.second;
1432 vector<pair<G4int, G4double> > voxelsSorted(size);
1434 pair<G4int, G4double> info;
1436 for (
G4int i = 0; i < size; ++i)
1443 info.second = safety;
1444 voxelsSorted[i] = info;
1447 std::sort(voxelsSorted.begin(), voxelsSorted.end(),
1450 for (
G4int i = 0; i < size; ++i)
1452 const pair<G4int,G4double> &inf = voxelsSorted[i];
1454 if (dist > minDist)
break;
1457 G4int csize = candidates.size();
1458 for (
G4int j = 0; j < csize; ++j)
1460 G4int candidate = candidates[j];
1462 dist = simple ? facet.
Distance(p,minDist)
1482 std::ostringstream message;
1483 G4int oldprc = message.precision(16) ;
1484 message <<
"Point p is already inside!?" <<
G4endl
1486 <<
"p.x() = " << p.x()/
mm <<
" mm" <<
G4endl
1487 <<
"p.y() = " << p.y()/
mm <<
" mm" <<
G4endl
1488 <<
"p.z() = " << p.z()/
mm <<
" mm" <<
G4endl
1490 message.precision(oldprc) ;
1505 vector<G4int> startingVoxel(3);
1522 for (
G4int i = 0; i < size; ++i)
1526 if (dist < minDist) minDist = dist;
1540 std::ostringstream message;
1541 G4int oldprc = message.precision(16) ;
1542 message <<
"Point p is already outside!?" <<
G4endl
1544 <<
"p.x() = " << p.x()/
mm <<
" mm" <<
G4endl
1545 <<
"p.y() = " << p.y()/
mm <<
" mm" <<
G4endl
1546 <<
"p.z() = " << p.z()/
mm <<
" mm" <<
G4endl
1548 message.precision(oldprc) ;
1549 G4Exception(
"G4TriangularFacet::DistanceToOut(p)",
1568 for (
G4int i = 0; i < size; ++i)
1572 if (dist < minDist) minDist = dist;
1598 for (
G4int i = 0; i < size; ++i)
1600 os <<
"FACET # = " << i + 1 <<
G4endl;
1735 for (G4ThreeVectorList::const_iterator v=
fVertexList.begin();
1742 for (
G4int i = 0; i < size; ++i)
1748 else if (n == 3) v[3] = 0;
1749 for (
G4int j=0; j<
n; ++j)
1754 polyhedron->
AddFacet(v[0],v[1],v[2],v[3]);
1793 for (
G4int i=0; i < size; ++i)
1802 size = transVertexList.size();
1803 for (
G4int i=0; i< size; ++i)
1805 for (
G4int axis=G4ThreeVector::X; axis < G4ThreeVector::SIZE; ++axis)
1807 G4double coordinate = transVertexList[i][axis];
1808 if (coordinate < minExtent[axis])
1809 { minExtent[axis] = coordinate; }
1810 if (coordinate > maxExtent[axis])
1811 { maxExtent[axis] = coordinate; }
1816 for (
G4int axis=G4ThreeVector::X; axis < G4ThreeVector::SIZE; ++axis)
1821 case G4ThreeVector::X: geomAxis =
kXAxis;
break;
1822 case G4ThreeVector::Y: geomAxis =
kYAxis;
break;
1823 case G4ThreeVector::Z: geomAxis =
kZAxis;
break;
1838 if (minExtent[axis] < voxelMinExtent)
1840 minExtent[axis] = voxelMinExtent ;
1842 if (maxExtent[axis] > voxelMaxExtent)
1844 maxExtent[axis] = voxelMaxExtent;
1854 case kXAxis: vecAxis = G4ThreeVector::X;
break;
1855 case kYAxis: vecAxis = G4ThreeVector::Y;
break;
1856 case kZAxis: vecAxis = G4ThreeVector::Z;
break;
1931 for (
G4int i = 0; i < size; ++i)
1946 return fFacets[i]->GetPointOnFace();
1962 G4ThreeVector(-0.9577428892113370, 0.2732676269591740, 0.0897405271949221);
1964 G4ThreeVector(-0.8331264504940770,-0.5162067214954600,-0.1985722492445700);
1966 G4ThreeVector(-0.1516671651108820, 0.9666292616127460, 0.2064580868390110);
1968 G4ThreeVector( 0.6570250350323190,-0.6944539025883300, 0.2933460081893360);
1970 G4ThreeVector(-0.4820456281280320,-0.6331060000098690,-0.6056474264406270);
1972 G4ThreeVector( 0.7629032554236800 , 0.1016854697539910,-0.6384658864065180);
1974 G4ThreeVector( 0.7689540409061150, 0.5034929891988220, 0.3939600142169160);
1976 G4ThreeVector( 0.5765188359255740, 0.5997271636278330,-0.5549354566343150);
1978 G4ThreeVector( 0.6660632777862070,-0.6362809868288380, 0.3892379937580790);
1980 G4ThreeVector( 0.3824415020414780, 0.6541792713761380,-0.6525243125110690);
1982 G4ThreeVector(-0.5107726564526760, 0.6020905056811610, 0.6136760679616570);
1984 G4ThreeVector( 0.7459135439578050, 0.6618796061649330, 0.0743530220183488);
1986 G4ThreeVector( 0.1536405855311580, 0.8117477913978260,-0.5634359711967240);
1988 G4ThreeVector( 0.0744395301705579,-0.8707110101772920,-0.4861286795736560);
1990 G4ThreeVector(-0.1665874645185400, 0.6018553940549240,-0.7810369397872780);
1992 G4ThreeVector( 0.7766902003633100, 0.6014617505959970,-0.1870724331097450);
1994 G4ThreeVector(-0.8710128685847430,-0.1434320216603030,-0.4698551243971010);
1996 G4ThreeVector( 0.8901082092766820,-0.4388411398893870, 0.1229871120030100);
1998 G4ThreeVector(-0.6430417431544370,-0.3295938228697690, 0.6912779675984150);
2000 G4ThreeVector( 0.6331124368380410, 0.6306211461665000, 0.4488714875425340);
2009 G4int base =
sizeof(*this);
2014 for (
G4int i = 0; i < limit; i++)
2020 std::set<G4VFacet *>::const_iterator beg, end, it;
2023 for (it = beg; it != end; it++)
2038 size += sizeInsides + sizeVoxels;
G4bool Contains(const G4ThreeVector &point) const
void ResetBitNumber(unsigned int bitnumber)
unsigned int GetNbits() const
ThreeVector shoot(const G4int Ap, const G4int Af)
void SetSolidClosed(const G4bool t)
EInside InsideVoxels(const G4ThreeVector &aPoint) const
G4double DistanceToInCore(const G4ThreeVector &p, const G4ThreeVector &v, G4double aPstep=kInfinity) const
static const G4double kInfinity
G4double DistanceToInNoVoxels(const G4ThreeVector &p, const G4ThreeVector &v, G4double aPstep=kInfinity) const
void Voxelize(std::vector< G4VFacet * > &facets)
virtual G4double GetArea()=0
CLHEP::Hep3Vector G4ThreeVector
void DistanceToOutCandidates(const std::vector< G4int > &candidates, const G4ThreeVector &aPoint, const G4ThreeVector &direction, G4double &minDist, G4ThreeVector &minNormal, G4int &minCandidate) const
virtual void DescribeYourselfTo(G4VGraphicsScene &scene) const
void PrecalculateInsides()
void CopyObjects(const G4TessellatedSolid &s)
std::vector< G4ThreeVector > fVertexList
G4int GetCandidates(std::vector< G4int > &curVoxel, std::vector< G4int > *&candidates, std::vector< G4int > &space) const
virtual G4bool Intersect(const G4ThreeVector &, const G4ThreeVector &, const G4bool, G4double &, G4double &, G4ThreeVector &)=0
virtual G4VisExtent GetExtent() const
G4double DistanceToFirst(const G4ThreeVector &point, const G4ThreeVector &direction) const
G4double DistanceToBoundingBox(const G4ThreeVector &point) const
virtual G4double GetCubicVolume()
G4double GetMaxXExtent() const
virtual G4int GetNumberOfVertices() const =0
virtual G4ThreeVector GetCircumcentre() const =0
virtual G4double GetCubicVolume()
virtual G4double Distance(const G4ThreeVector &, G4double)=0
G4int GetVoxelsIndex(G4int x, G4int y, G4int z) const
G4double GetMinXExtent() const
std::vector< G4ThreeVector > fRandir
virtual G4double GetSurfaceArea()
static G4double MinDistanceToBox(const G4ThreeVector &aPoint, const G4ThreeVector &f)
virtual void SetVertexIndex(G4int i, G4int j)=0
G4bool UpdateCurrentVoxel(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) const
G4double GetMaxZExtent() const
static G4bool CompareSortedVoxel(const std::pair< G4int, G4double > &l, const std::pair< G4int, G4double > &r)
virtual void AddSolid(const G4Box &)=0
G4int GetPointIndex(const G4ThreeVector &p) const
void SetBitNumber(unsigned int bitnumber, G4bool value=true)
G4VFacet * GetFacet(G4int i) const
static double normal(HepRandomEngine *eptr)
G4double kCarToleranceHalf
G4bool IsEmpty(G4int index) const
virtual G4ThreeVector GetSurfaceNormal() const =0
G4double DistanceToInCandidates(const std::vector< G4int > &candidates, const G4ThreeVector &aPoint, const G4ThreeVector &aDirection) const
G4double GetMinZExtent() const
G4GLOB_DLL std::ostream G4cout
virtual G4double DistanceToOut(const G4ThreeVector &p) const
virtual G4Polyhedron * CreatePolyhedron() const
void GetVoxel(std::vector< G4int > &curVoxel, const G4ThreeVector &point) const
virtual void SetVertices(std::vector< G4ThreeVector > *vertices)=0
G4int SetAllUsingStack(const std::vector< G4int > &voxel, const std::vector< G4int > &max, G4bool status, G4SurfBits &checked)
virtual EInside Inside(const G4ThreeVector &p) const
G4bool OutsideOfExtent(const G4ThreeVector &p, G4double tolerance=0) const
G4bool AddFacet(G4VFacet *aFacet)
G4double DistanceToNext(const G4ThreeVector &point, const G4ThreeVector &direction, const std::vector< G4int > &curVoxel) const
std::vector< G4ThreeVector > G4ThreeVectorList
void SetMaxVoxels(G4int max)
EInside InsideNoVoxels(const G4ThreeVector &p) const
G4TessellatedSolid & operator+=(const G4TessellatedSolid &right)
G4SurfaceVoxelizer fVoxels
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
void AddVertex(const G4ThreeVector &v)
virtual G4VSolid * Clone() const
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
std::set< G4VertexInfo, G4VertexComparator > fFacetList
G4int AllocatedMemoryWithoutVoxels()
virtual G4Polyhedron * GetPolyhedron() const
G4int GetNumberOfFacets() const
G4bool IsInside(const G4ThreeVector &p) const
virtual std::ostream & StreamInfo(std::ostream &os) const
virtual G4int GetVertexIndex(G4int i) const =0
T max(const T t1, const T t2)
brief Return the largest of the two arguments
G4double MinDistanceFacet(const G4ThreeVector &p, G4bool simple, G4VFacet *&facet) const
G4Polyhedron * fpPolyhedron
G4double DistanceToOutNoVoxels(const G4ThreeVector &p, const G4ThreeVector &v, G4ThreeVector &aNormalVector, G4bool &aConvex, G4double aPstep=kInfinity) const
virtual G4double SafetyFromInside(const G4ThreeVector &p, G4bool aAccurate=false) const
std::ostream & StreamInfo(std::ostream &os) const
void AddFacet(const G4int iv1, const G4int iv2, const G4int iv3, const G4int iv4=0)
virtual ~G4TessellatedSolid()
G4GeometryType fGeometryType
std::set< G4VFacet * > fExtremeFacets
std::vector< G4VFacet * > fFacets
long long GetCountOfVoxels() const
virtual G4GeometryType GetEntityType() const
const std::vector< G4double > & GetBoundary(G4int index) const
G4VSolid & operator=(const G4VSolid &rhs)
G4int GetNumberOfRotationStepsAtTimeOfCreation() const
const G4SurfBits & Empty() const
G4int GetMaxVoxels(G4ThreeVector &ratioOfReduction)
const std::vector< G4int > & GetVoxelBoxCandidates(G4int i) const
void DisplayAllocatedMemory()
virtual G4VFacet * GetClone()=0
virtual G4bool Normal(const G4ThreeVector &p, G4ThreeVector &n) const
G4int GetVoxelBoxesSize() const
G4double GetMaxExtent(const EAxis pAxis) const
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
virtual G4ThreeVector GetVertex(G4int i) const =0
const G4VoxelBox & GetVoxelBox(G4int i) const
G4double GetMaxYExtent() const
virtual G4ThreeVector GetPointOnSurface() const
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4double DistanceToOutCore(const G4ThreeVector &p, const G4ThreeVector &v, G4ThreeVector &aNormalVector, G4bool &aConvex, G4double aPstep=kInfinity) const
static const G4double pos
G4double GetMinExtent(const EAxis pAxis) const
virtual G4int AllocatedMemory()=0
virtual G4double SafetyFromOutside(const G4ThreeVector &p, G4bool aAccurate=false) const
G4double GetMinYExtent() const
unsigned int GetNbytes() const
G4TessellatedSolid & operator=(const G4TessellatedSolid &right)
G4bool GetSolidClosed() const
virtual G4bool IsDefined() const =0