Geant4
10.00.p02
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#include <G4VTreeSceneHandler.hh>
Protected Attributes | |
const G4Transform3D * | fpCurrentObjectTransformation |
std::set< G4LogicalVolume * > | fDrawnLVStore |
Protected Attributes inherited from G4VSceneHandler | |
G4VGraphicsSystem & | fSystem |
const G4int | fSceneHandlerId |
G4String | fName |
G4int | fViewCount |
G4ViewerList | fViewerList |
G4VViewer * | fpViewer |
G4Scene * | fpScene |
G4bool | fMarkForClearingTransientStore |
G4bool | fReadyForTransients |
G4bool | fTransientsDrawnThisEvent |
G4bool | fTransientsDrawnThisRun |
G4bool | fProcessingSolid |
G4bool | fProcessing2D |
G4VModel * | fpModel |
G4Transform3D | fObjectTransformation |
G4int | fNestingDepth |
const G4VisAttributes * | fpVisAttribs |
const G4Transform3D | fIdentityTransformation |
Static Protected Attributes | |
static G4int | fSceneIdCount = 0 |
Additional Inherited Members | |
Public Types inherited from G4VSceneHandler | |
enum | MarkerSizeType { world, screen } |
Protected Member Functions inherited from G4VSceneHandler | |
virtual void | ProcessScene () |
virtual void | RequestPrimitives (const G4VSolid &solid) |
virtual G4VSolid * | CreateSectionSolid () |
virtual G4VSolid * | CreateCutawaySolid () |
void | LoadAtts (const G4Visible &, G4AttHolder *) |
Definition at line 48 of file G4VTreeSceneHandler.hh.
G4VTreeSceneHandler::G4VTreeSceneHandler | ( | G4VGraphicsSystem & | system, |
const G4String & | name | ||
) |
Definition at line 44 of file G4VTreeSceneHandler.cc.
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virtual |
Definition at line 50 of file G4VTreeSceneHandler.cc.
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inlinevirtual |
Implements G4VSceneHandler.
Definition at line 61 of file G4VTreeSceneHandler.hh.
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inlinevirtual |
Implements G4VSceneHandler.
Definition at line 62 of file G4VTreeSceneHandler.hh.
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inlinevirtual |
Implements G4VSceneHandler.
Definition at line 63 of file G4VTreeSceneHandler.hh.
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inlinevirtual |
Implements G4VSceneHandler.
Definition at line 64 of file G4VTreeSceneHandler.hh.
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inlinevirtual |
Implements G4VSceneHandler.
Definition at line 65 of file G4VTreeSceneHandler.hh.
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inlinevirtual |
Reimplemented from G4VSceneHandler.
Definition at line 66 of file G4VTreeSceneHandler.hh.
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inlinevirtual |
Reimplemented from G4VSceneHandler.
Definition at line 67 of file G4VTreeSceneHandler.hh.
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virtual |
Reimplemented from G4VSceneHandler.
Reimplemented in G4ASCIITreeSceneHandler.
Definition at line 52 of file G4VTreeSceneHandler.cc.
References G4VSceneHandler::BeginModeling().
Referenced by G4ASCIITreeSceneHandler::BeginModeling().
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virtual |
Reimplemented from G4VSceneHandler.
Reimplemented in G4ASCIITreeSceneHandler.
Definition at line 56 of file G4VTreeSceneHandler.cc.
References G4VSceneHandler::EndModeling(), and fDrawnLVStore.
Referenced by G4ASCIITreeSceneHandler::EndModeling().
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virtual |
Reimplemented from G4VSceneHandler.
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virtual |
Reimplemented from G4VSceneHandler.
Definition at line 62 of file G4VTreeSceneHandler.cc.
References G4cout, G4endl, G4PhysicalVolumeModel::GetDrawnPVPath(), and G4VSceneHandler::PreAddSolid().
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protected |
Definition at line 78 of file G4VTreeSceneHandler.hh.
Referenced by EndModeling().
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protected |
Definition at line 77 of file G4VTreeSceneHandler.hh.
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staticprotected |
Definition at line 76 of file G4VTreeSceneHandler.hh.