65   : fSurfaceArea(0.), triangles(0)  
 
   79   G4bool start = (phiOther > phi);
 
  100   G4double midPhi = phi + (start ? +0.5 : -0.5)*deltaPhi;
 
  102                  sinMid = std::sin(midPhi);
 
  119     corn->
r = iterRZ.
GetA();
 
  120     corn->
z = iterRZ.
GetB();
 
  129       { corn->
prev = helper; }
 
  134       { corn->
next = corn+1;}
 
  139   } 
while( ++corn, iterRZ.
Next() );
 
  149   G4double rFact = std::cos(0.5*deltaPhi);
 
  150   G4double rFactNormalize = 1.0/std::sqrt(1.0+rFact*rFact);
 
  163              dz = here->z - prev->
z;
 
  165     edge->
length = std::sqrt( dr*dr + dz*dz );
 
  177       G4double zSignOther = start ? -1 : 1;
 
  179                                 -zSignOther*std::cos(phiOther), 0 );
 
  186       sideNorm *= rFactNormalize;
 
  190     edge->
norm3D = sideNorm.unit();
 
  191   } 
while( edge++, prev=here, ++here < 
corners+numEdges );
 
  205     G4double norm = std::sqrt( rPart*rPart + zPart*zPart );
 
  229       G4double zSignOther = start ? -1 : 1;
 
  231                                  -zSignOther*std::cos(phiOther), 0 );
 
  233       xyVector = - 
normal - normalOther;
 
  253   } 
while(  prevEdge=edge, ++edge < 
edges+numEdges );
 
  278     test -= 1E-6*corner->
norm3D;
 
  281       G4Exception( 
"G4PolyPhiFace::Diagnose()", 
"GeomSolids0002",
 
  292   : numEdges(0), edges(0), corners(0), rMin(0.), rMax(0.), zMin(0.), zMax(0.),
 
  293     allBehind(false), kCarTolerance(0.), fSurfaceArea(0.), triangles(0)
 
  323   if (
this == &source)  { 
return *
this; }
 
  375                       *sourceEdge = source.
edges;
 
  381   } 
while( ++sourceEdge, ++edge, prev=here, ++here < 
corners+numEdges );
 
  397   G4double normSign = outgoing ? +1 : -1;
 
  411   if (dotProd <= 0) 
return false;
 
  418   distFromSurface = -normSign*ps.dot(
normal);
 
  420   if (distFromSurface < -surfTolerance) 
return false;
 
  426   distance = distFromSurface/dotProd;
 
  447   G4double normSign = outgoing ? +1 : -1;
 
  456   else if (distPhi < 0)
 
  481     return std::sqrt( distPhi*distPhi + distRZ2 );
 
  512   if (
InsideEdges( r, p.z(), &distRZ2, &base3Dnorm, &head3Dnorm ))
 
  517     *bestDistance = std::fabs(distPhi);
 
  522     if (distPhi < -tolerance) 
return kInside;
 
  523     if (distPhi <  tolerance) 
return kSurface;
 
  532     *bestDistance = std::sqrt( distPhi*distPhi + distRZ2 );
 
  541     G4double normDist = head3Dnorm->dot(cc);
 
  542     if ( distRZ2 > tolerance*tolerance )
 
  550     if (normDist < -tolerance) 
return kInside;
 
  551     if (normDist <  tolerance) 
return kSurface;
 
  587     *bestDistance = std::fabs(distPhi);
 
  594     *bestDistance = std::sqrt( distPhi*distPhi + distRZ2 );
 
  614             + axis.y()*corner->
r*
radial.y()
 
  615             + axis.z()*corner->
z;
 
  616     if (here > max) max = here;
 
  710   prevZ = 
ExactZOrder( z, qx, qy, qz, v, normSign, prev );
 
  716     cornZ = 
ExactZOrder( z, qx, qy, qz, v, normSign, corn );
 
  720       if (prevZ < 0) 
continue;
 
  724       if (prevZ > 0) 
continue;
 
  733       if (prevZ == 0) 
continue;
 
  750         nextZ = 
ExactZOrder( z, qx, qy, qz, v, normSign, next );
 
  751       } 
while( nextZ == 0 );
 
  756       if (nextZ*prevZ < 0) 
continue;
 
  765     G4ThreeVector qa( qx - prev->x, qy - prev->y, qz - prev->z ),
 
  766                   qb( qx - corn->
x, qy - corn->
y, qz - corn->
z );
 
  768     G4double aboveOrBelow = normSign*qa.cross(qb).dot(v);
 
  770     if (aboveOrBelow > 0) 
 
  772     else if (aboveOrBelow < 0)
 
  783   } 
while( prevZ = cornZ, prev=corn, ++corn < 
corners+numEdges );
 
  827   if ( r < rMin || r > 
rMax ) 
return false;
 
  828   if ( z < zMin || z > 
zMax ) 
return false;
 
  862     G4double distance2 = distOut*distOut;
 
  863     if (distance2 > bestDistance2) 
continue;        
 
  878     else if (q > edge->
length)
 
  892     if (distance2 < bestDistance2)
 
  894       bestDistance2 = distance2;
 
  898         answer = (distNorm <= 0);
 
  901           *base3Dnorm = testMe;
 
  902           *head3Dnorm = &testMe->
norm3D;
 
  907         answer = (distOut <= 0);                        
 
  910           *base3Dnorm = edge->
v0;
 
  911           *head3Dnorm = &edge->
norm3D;
 
  917   *bestDist2 = bestDistance2;
 
  937   *p4=p2 + lambda1*w + lambda2*v;
 
  938   return 0.5*(v.cross(w)).mag();
 
  970   return ((b.x()-a.x())*(c.y()-a.y())-
 
  971           (c.x()-a.x())*(b.y()-a.y()));
 
  981   return Area2(a,b,c)>0;
 
  991   return Area2(a,b,c)>=0;
 
 1001   return Area2(a,b,c)==0;
 
 1016   Positive = !(
Left(a,b,c))^!(
Left(a,b,d));
 
 1017   return Positive && (!
Left(c,d,a)^!
Left(c,d,b));
 
 1026   if( !
Collinear(a,b,c) ) { 
return false; }
 
 1030     return ((a.x()<=c.x())&&(c.x()<=b.x()))||
 
 1031            ((a.x()>=c.x())&&(c.x()>=b.x()));
 
 1035     return ((a.y()<=c.y())&&(c.y()<=b.y()))||
 
 1036            ((a.y()>=c.y())&&(c.y()>=b.y()));
 
 1072     corner_next=corner->
next;
 
 1076     if( (corner!=a)&&(corner_next!=a)
 
 1077       &&(corner!=b)&&(corner_next!=b) )
 
 1084        if( 
Intersect(rz1,rz2,rz3,rz4) ) { 
return false; }
 
 1086     corner=corner->
next;   
 
 1110   if(
LeftOn(arz,arz1,arz0))  
 
 1112     return Left(arz,brz,arz0)&&
Left(brz,arz,arz1);
 
 1142      c_next=corner->
next;
 
 1143      c_prev=corner->
prev; 
 
 1148      corner=corner->
next;
 
 1166   std::vector<G4double> areas;
 
 1167   std::vector<G4ThreeVector> points;
 
 1178     triang->
r = helper->
r;
 
 1179     triang->
z = helper->
z;
 
 1180     triang->
x = helper->
x;
 
 1181     triang->
y= helper->
y;
 
 1188       { triang->
prev=helper2; }
 
 1193       { triang->
next=triang+1; }
 
 1197     helper=helper->
next;
 
 1198     triang=triang->
next;
 
 1230         points.push_back(p4);
 
 1231         areas.push_back(result1);
 
 1259                    "Maximum number of steps is reached for triangulation!" );
 
 1272      points.push_back(p4);
 
 1273      areas.push_back(result1);
 
 1288   Achose1=0; Achose2=0.; 
 
 1293     if(chose>=Achose1 && chose<Achose2)
 
 1300     i++; Achose1=Achose2;
 
G4double ExactZOrder(G4double z, G4double qx, G4double qy, G4double qz, const G4ThreeVector &v, G4double normSign, const G4PolyPhiFaceVertex *vert) const 
 
G4bool InsideEdgesExact(G4double r, G4double z, G4double normSign, const G4ThreeVector &p, const G4ThreeVector &v)
 
static const G4double kInfinity
 
G4ThreeVector surface_point
 
CLHEP::Hep3Vector G4ThreeVector
 
G4double GetSurfaceTolerance() const 
 
void SetNormal(const G4ThreeVector &newNormal)
 
virtual G4bool PartialClip(const G4VoxelLimits &voxelLimit, const EAxis IgnoreMe)
 
virtual void AddVertexInOrder(const G4ThreeVector vertex)
 
G4bool Between(G4TwoVector a, G4TwoVector b, G4TwoVector c)
 
void Diagnose(G4VSolid *solid)
 
G4bool InsideEdges(G4double r, G4double z)
 
G4bool LeftOn(G4TwoVector a, G4TwoVector b, G4TwoVector c)
 
G4bool Intersect(const G4ThreeVector &p, const G4ThreeVector &v, G4bool outgoing, G4double surfTolerance, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal, G4bool &allBehind)
 
G4int NumVertices() const 
 
virtual EInside Inside(const G4ThreeVector &p) const =0
 
G4double SurfaceTriangle(G4ThreeVector p1, G4ThreeVector p2, G4ThreeVector p3, G4ThreeVector *p4)
 
EInside Inside(const G4ThreeVector &p, G4double tolerance, G4double *bestDistance)
 
G4PolyPhiFaceVertex * next
 
void AddSurface(const G4ClippablePolygon &surface)
 
G4PolyPhiFaceVertex * prev
 
void CalculateExtent(const EAxis axis, const G4VoxelLimits &voxelLimit, const G4AffineTransform &tranform, G4SolidExtentList &extentList)
 
G4double Distance(const G4ThreeVector &p, G4bool outgoing)
 
G4PolyPhiFaceVertex * corners
 
G4bool Collinear(G4TwoVector a, G4TwoVector b, G4TwoVector c)
 
G4bool Diagonalie(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
 
G4PolyPhiFace & operator=(const G4PolyPhiFace &source)
 
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
 
G4ThreeVector Normal(const G4ThreeVector &p, G4double *bestDistance)
 
G4ThreeVector GetPointOnFace()
 
G4double Extent(const G4ThreeVector axis)
 
G4bool InCone(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
 
G4PolyPhiFaceVertex * triangles
 
G4bool IntersectProp(G4TwoVector a, G4TwoVector b, G4TwoVector c, G4TwoVector d)
 
T max(const T t1, const T t2)
brief Return the largest of the two arguments 
 
G4double Area2(G4TwoVector a, G4TwoVector b, G4TwoVector c)
 
G4bool Diagonal(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
 
G4PolyPhiFace(const G4ReduciblePolygon *rz, G4double phi, G4double deltaPhi, G4double phiOther)
 
CLHEP::Hep2Vector G4TwoVector
 
void CopyStuff(const G4PolyPhiFace &source)
 
static G4GeometryTolerance * GetInstance()
 
G4bool Left(G4TwoVector a, G4TwoVector b, G4TwoVector c)
 
G4PolyPhiFaceEdge * edges