77                                            transform.getTranslation()) ;
 
   80                                            transform.getTranslation()) ;
 
  105   : 
G4VSolid(a), fPtrSolid(0), fPtrTransform(0),
 
  106     fDirectTransform(0), fpPolyhedron(0)
 
  125   : 
G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid), fpPolyhedron(0)
 
  139   if (
this == &rhs)  { 
return *
this; }
 
  340                                            calcNorm,validNorm,&solNorm) ;
 
  369   G4Exception(
"G4DisplacedSolid::ComputeDimensions()",
 
  371               "Method not applicable in this context!");
 
  392   return G4String(
"G4DisplacedSolid");
 
  410   os << 
"-----------------------------------------------------------\n" 
  411      << 
"    *** Dump for Displaced solid - " << 
GetName() << 
" ***\n" 
  412      << 
"    ===================================================\n" 
  414      << 
" Parameters of constituent solid: \n" 
  415      << 
"===========================================================\n";
 
  417   os << 
"===========================================================\n" 
  418      << 
" Transformations: \n" 
  419      << 
"    Direct transformation - translation : \n" 
  421      << 
"                          - rotation    : \n" 
  425      << 
"===========================================================\n";
 
G4DisplacedSolid & operator=(const G4DisplacedSolid &rhs)
 
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0
 
G4Polyhedron * GetPolyhedron() const 
 
virtual ~G4DisplacedSolid()
 
CLHEP::Hep3Vector G4ThreeVector
 
CLHEP::HepRotation G4RotationMatrix
 
void CleanTransformations()
 
G4ThreeVector GetFrameTranslation() const 
 
G4RotationMatrix GetObjectRotation() const 
 
const G4DisplacedSolid * GetDisplacedSolidPtr() const 
 
G4AffineTransform GetDirectTransform() const 
 
G4Polyhedron * CreatePolyhedron() const 
 
virtual void AddSolid(const G4Box &)=0
 
G4ThreeVector GetObjectTranslation() const 
 
G4RotationMatrix GetFrameRotation() const 
 
static double normal(HepRandomEngine *eptr)
 
virtual std::ostream & StreamInfo(std::ostream &os) const =0
 
void SetDirectTransform(G4AffineTransform &)
 
virtual EInside Inside(const G4ThreeVector &p) const =0
 
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
 
void SetFrameTranslation(const G4ThreeVector &)
 
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const =0
 
G4DisplacedSolid(const G4String &pName, G4VSolid *pSolid, G4RotationMatrix *rotMatrix, const G4ThreeVector &transVector)
 
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0
 
virtual G4Polyhedron * CreatePolyhedron() const 
 
G4GeometryType GetEntityType() const 
 
G4AffineTransform GetTransform() const 
 
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
 
G4AffineTransform * fPtrTransform
 
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const 
 
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const 
 
G4VSolid * GetConstituentMovedSolid() const 
 
virtual G4ThreeVector GetPointOnSurface() const 
 
G4Polyhedron * fpPolyhedron
 
G4AffineTransform * fDirectTransform
 
G4VSolid & operator=(const G4VSolid &rhs)
 
G4int GetNumberOfRotationStepsAtTimeOfCreation() const 
 
void SetObjectTranslation(const G4ThreeVector &)
 
void SetTransform(G4AffineTransform &)
 
std::ostream & StreamInfo(std::ostream &os) const 
 
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const =0
 
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const 
 
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const 
 
void SetObjectRotation(const G4RotationMatrix &)
 
void SetFrameRotation(const G4RotationMatrix &)
 
G4ThreeVector GetPointOnSurface() const 
 
void DescribeYourselfTo(G4VGraphicsScene &scene) const 
 
EInside Inside(const G4ThreeVector &p) const