36 #include "B1DetectorConstruction.hh"
37 #include "B1PrimaryGeneratorAction.hh"
38 #include "B1RunAction.hh"
39 #include "B1EventAction.hh"
40 #include "B1SteppingAction.hh"
59 int main(
int argc,
char** argv) {
102 G4String command =
"/control/execute ";
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
int main(int argc, char **argv)
Detector construction class to define materials and geometry.
static G4UImanager * GetUIpointer()
Definition of the UVA_VisAction class.
The primary generator action class with particle gun.
void SetUserAction(G4VUserVisAction *pVisAction, const G4VisExtent &=G4VisExtent::NullExtent)
virtual void Initialize()
G4int ApplyCommand(const char *aCommand)
virtual void SetUserAction(G4UserRunAction *userAction)