72     G4cout << 
" >>> G4CascadeDeexcitation::deExcite" << 
G4endl;
 
G4EquilibriumEvaporator * theEquilibriumEvaporator
 
virtual void setVerboseLevel(G4int verbose=0)
 
virtual ~G4CascadeDeexcitation()
 
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
 
void printCollisionOutput(std::ostream &os=G4cout) const 
 
G4CollisionOutput tempOutput
 
G4BigBanger * theBigBanger
 
void add(const G4CollisionOutput &right)
 
G4GLOB_DLL std::ostream G4cout
 
G4NonEquilibriumEvaporator * theNonEquilibriumEvaporator
 
virtual void setVerboseLevel(G4int verbose)
 
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
 
virtual G4bool explosion(const G4Fragment &target) const 
 
virtual void setVerboseLevel(G4int verbose)
 
const std::vector< G4InuclElementaryParticle > & getOutgoingParticles() const 
 
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
 
const G4Fragment & getRecoilFragment(G4int index=0) const 
 
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
 
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)