46 #ifndef G4PIXESHELLDATASET_HH
47 #define G4PIXESHELLDATASET_HH 1
50 #include <CLHEP/Units/SystemOfUnits.h>
G4double GetUnitEnergies() const
G4PixeShellDataSet & operator=(const G4PixeShellDataSet &right)
G4IInterpolator * algorithm
std::vector< G4String > crossModel
virtual void SetEnergiesData(G4DataVector *energies, G4DataVector *data, G4int componentId)
virtual const G4DataVector & GetEnergies(G4int componentId) const
virtual G4double FindValue(G4double energy, G4int componentId=0) const
void CleanUpComponents(void)
std::vector< G4String > subShellName
virtual G4double RandomSelect(G4int) const
std::vector< G4IDataSet * > components
virtual const G4DataVector & GetEnergies(G4int componentId) const =0
G4String FullFileName(const G4String &particleType, const G4String &subShell) const
std::vector< G4String > shellName
virtual const G4DataVector & GetData(G4int componentId) const =0
void copy(std::vector< T > &main, const std::vector< T > &data)
virtual const G4DataVector & GetData(G4int componentId) const
virtual ~G4PixeShellDataSet()
virtual const G4IDataSet * GetComponent(G4int componentId) const
G4double GetUnitData() const
G4int TranslateShell(const G4String &subShell) const
G4double energy(const ThreeVector &p, const G4double m)
const G4IInterpolator * GetAlgorithm() const
virtual G4bool LoadData(const G4String &fileName)
virtual void PrintData(void) const
virtual G4bool SaveData(const G4String &fileName) const
virtual void AddComponent(G4IDataSet *dataSet)
virtual size_t NumberOfComponents(void) const