Geant4  10.00.p02
G4MaterialScanner.hh
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27 // $Id: G4MaterialScanner.hh 66892 2013-01-17 10:57:59Z gunter $
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30 
31 
32 #ifndef G4MaterialScanner_H
33 #define G4MaterialScanner_H 1
34 
35 // class description:
36 //
37 // G4MaterialScanner
38 //
39 
40 #include "globals.hh"
41 #include "G4ThreeVector.hh"
42 
43 class G4Event;
44 class G4EventManager;
45 class G4UserEventAction;
49 class G4MSSteppingAction;
50 class G4MatScanMessenger;
51 class G4RayShooter;
52 class G4Region;
53 
55 {
56  public: // with description
58 
59  public:
61 
62  public: // with description
63  void Scan();
64  // The main entry point which triggers ray tracing.
65  // This method is available only if Geant4 is at Idle state.
66 
67  private:
68  void DoScan();
69  // Event loop
70  void StoreUserActions();
71  void RestoreUserActions();
72  // Store and restore user action classes if defined
73 
74  private:
77 
79 
84 
89 
97 
99 
103 
104  public:
105  inline void SetEyePosition(const G4ThreeVector& val) { eyePosition = val; }
106  inline G4ThreeVector GetEyePosition() const { return eyePosition; }
107  inline void SetNTheta(G4int val) { nTheta = val; }
108  inline G4int GetNTheta() const { return nTheta; }
109  inline void SetThetaMin(G4double val) { thetaMin = val; }
110  inline G4double GetThetaMin() const { return thetaMin; }
111  inline void SetThetaSpan(G4double val) { thetaSpan = val; }
112  inline G4double GetThetaSpan() const { return thetaSpan; }
113  inline void SetNPhi(G4int val) { nPhi = val; }
114  inline G4int GetNPhi() const { return nPhi; }
115  inline void SetPhiMin(G4double val) { phiMin = val; }
116  inline G4double GetPhiMin() const { return phiMin; }
117  inline void SetPhiSpan(G4double val) { phiSpan = val; }
118  inline G4double GetPhiSpan() const { return phiSpan; }
119  inline void SetRegionSensitive(G4bool val=true) { regionSensitive = val; }
120  inline G4bool GetRegionSensitive() const { return regionSensitive; }
121  G4bool SetRegionName(const G4String& val);
122  inline G4String GetRegionName() const { return regionName; }
123 
124 };
125 
126 #endif
void SetRegionSensitive(G4bool val=true)
G4UserEventAction * theMatScannerEventAction
G4ThreeVector eyeDirection
G4UserStackingAction * theUserStackingAction
void SetPhiMin(G4double val)
CLHEP::Hep3Vector G4ThreeVector
void SetPhiSpan(G4double val)
G4UserTrackingAction * theMatScannerTrackingAction
G4bool SetRegionName(const G4String &val)
G4ThreeVector GetEyePosition() const
void SetThetaMin(G4double val)
int G4int
Definition: G4Types.hh:78
G4double GetThetaMin() const
G4String GetRegionName() const
void SetEyePosition(const G4ThreeVector &val)
G4UserSteppingAction * theUserSteppingAction
void SetNPhi(G4int val)
bool G4bool
Definition: G4Types.hh:79
void SetThetaSpan(G4double val)
G4double GetPhiMin() const
G4double GetPhiSpan() const
G4UserEventAction * theUserEventAction
G4EventManager * theEventManager
G4bool GetRegionSensitive() const
G4MSSteppingAction * theMatScannerSteppingAction
G4MatScanMessenger * theMessenger
G4UserTrackingAction * theUserTrackingAction
double G4double
Definition: G4Types.hh:76
G4UserStackingAction * theMatScannerStackingAction
G4ThreeVector eyePosition
void SetNTheta(G4int val)
G4int GetNPhi() const
G4double GetThetaSpan() const
G4int GetNTheta() const
G4RayShooter * theRayShooter