G4THitsMap< G4Colour > * colorMap
 
virtual void Merge(const G4Run *)
 
CLHEP::Hep3Vector G4ThreeVector
 
virtual void RecordEvent(const G4Event *)
 
G4Colour GetMixedColour(G4Colour, G4Colour, G4double)
 
G4ThreeVector lightDirection
 
G4bool ValidColour(const G4VisAttributes *)
 
G4THitsMap< G4Colour > * GetMap() const 
 
G4Colour Attenuate(G4RayTrajectoryPoint *, G4Colour)
 
G4Colour backgroundColour
 
G4double attenuationLength
 
G4Colour GetSurfaceColour(G4RayTrajectoryPoint *)