30 #ifndef G4VPreCompoundModel_h
31 #define G4VPreCompoundModel_h 1
64 const G4String& modelName =
"PrecompoundModel");
virtual G4ReactionProductVector * DeExcite(G4Fragment &aFragment)=0
void SetExcitationHandler(G4ExcitationHandler *ptr)
std::vector< G4ReactionProduct * > G4ReactionProductVector
G4bool operator!=(const G4VPreCompoundModel &right) const
G4ExcitationHandler * GetExcitationHandler() const
G4bool operator==(const G4VPreCompoundModel &right) const
G4ExcitationHandler * theExcitationHandler
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &thePrimary, G4Nucleus &theNucleus)=0
virtual ~G4VPreCompoundModel()
const G4VPreCompoundModel & operator=(const G4VPreCompoundModel &right)
G4VPreCompoundModel(G4ExcitationHandler *ptr=0, const G4String &modelName="PrecompoundModel")