Geant4  10.00.p02
G4CascadeColliderBase.hh
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26 #ifndef G4CASCADE_COLLIDER_BASE_HH
27 #define G4CASCADE_COLLIDER_BASE_HH
28 // $Id: G4CascadeColliderBase.hh 71942 2013-06-28 19:08:11Z mkelsey $
29 //
30 // 20100714 M. Kelsey -- Move functionality from G4VCascadeCollider, and
31 // provide conservation-checking here, with wrapper function
32 // and control flag.
33 // 20100720 M. Kelsey -- Change G4CascadeCheckBalance to pointer member
34 // 20100925 M. Kelsey -- Add explosion(A,Z,Eex) and explosion(G4Fragment)
35 // interfaces
36 // 20110225 M. Kelsey -- Add setVerboseLevel(), calls through to members
37 // 20110304 M. Kelsey -- Add dummy rescatter() interface here, to enforce
38 // consistency in subclass colliders.
39 // 20110321 M. Kelsey -- Hide names of arguments to rescatter(), to avoid
40 // compiler warnings on some GCC versions.
41 // 20130620 Address Coverity complaint about missing copy actions
42 // 20130621 Move doConservationChecks to G4CascadeParameters; change
43 // explosion to use reference, add validateOutput() w/G4Fragment
44 // 20130622 Move fragment-handling functions to G4CascadeDeexciteBase
45 
46 #include "G4VCascadeCollider.hh"
47 
48 #include "globals.hh"
49 #include "G4InteractionCase.hh"
50 #include <vector>
51 
53 class G4InuclNuclei;
54 class G4InuclParticle;
55 class G4CollisionOutput;
57 class G4Fragment;
59 class G4V3DNucleus;
60 
61 
63 public:
64  G4CascadeColliderBase(const char* name, G4int verbose=0);
65  virtual ~G4CascadeColliderBase();
66 
67  // For use with top-level Propagate to preload a set of secondaries
68  virtual void rescatter(G4InuclParticle* /*bullet*/,
69  G4KineticTrackVector* /*theSecondaries*/,
70  G4V3DNucleus* /*theNucleus*/,
71  G4CollisionOutput& /*globalOutput*/) { ; }
72 
73  virtual void setVerboseLevel(G4int verbose=0);
74 
75 protected:
76  G4InteractionCase interCase; // Determine bullet vs. target
77 
78  // Decide whether to use G4ElementaryParticleCollider or not
79  virtual G4bool useEPCollider(G4InuclParticle* bullet,
80  G4InuclParticle* target) const;
81 
82  // Decide whether to use G4IntraNuclearCascader or not
84  G4InuclParticle* target,
85  G4double ekin) const;
86 
87  // ==> Provide same interfaces as G4CascadeCheckBalance itself
89 
90  // Validate output for energy, momentum conservation, etc.
91  virtual G4bool validateOutput(G4InuclParticle* bullet,
92  G4InuclParticle* target,
93  G4CollisionOutput& output);
94 
95  // This is for use after de-excitation
96  virtual G4bool validateOutput(const G4Fragment& fragment,
97  G4CollisionOutput& output);
98 
99  // This is for use with G4EPCollider
100  virtual G4bool validateOutput(G4InuclParticle* bullet,
101  G4InuclParticle* target,
102  const std::vector<G4InuclElementaryParticle>& particles);
103 
104 private:
105  // Copying of modules is forbidden
108 };
109 
110 #endif /* G4CASCADE_COLLIDER_BASE_HH */
virtual G4bool useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const
G4CascadeCheckBalance * balance
G4String name
Definition: TRTMaterials.hh:40
virtual G4bool inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const
int G4int
Definition: G4Types.hh:78
bool G4bool
Definition: G4Types.hh:79
G4CascadeColliderBase & operator=(const G4CascadeColliderBase &)
virtual void rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)
virtual G4bool validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
virtual void setVerboseLevel(G4int verbose=0)
double G4double
Definition: G4Types.hh:76
G4CascadeColliderBase(const char *name, G4int verbose=0)