26 #ifndef G4CASCADE_COLLIDER_BASE_HH 
   27 #define G4CASCADE_COLLIDER_BASE_HH 
  102                 const std::vector<G4InuclElementaryParticle>& particles);
 
virtual G4bool useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const 
 
G4CascadeCheckBalance * balance
 
virtual G4bool inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const 
 
virtual ~G4CascadeColliderBase()
 
G4CascadeColliderBase & operator=(const G4CascadeColliderBase &)
 
G4InteractionCase interCase
 
virtual void rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)
 
virtual G4bool validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
virtual void setVerboseLevel(G4int verbose=0)
 
G4CascadeColliderBase(const char *name, G4int verbose=0)