32 #include "ExN04MuonHit.hh"
70 return (
this==&right) ? 1 : 0;
84 pVVisManager->
Draw(circle);
virtual void Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
static G4VVisManager * GetConcreteInstance()
void SetFillStyle(FillStyle)
const ExN04MuonHit & operator=(const ExN04MuonHit &right)
G4int operator==(const ExN04MuonHit &right) const
void SetVisAttributes(const G4VisAttributes *)
G4Allocator< ExN04MuonHit > ExN04MuonHitAllocator
void SetScreenSize(G4double)